there is now a player character and the world renders using a cammera

This commit is contained in:
2026-04-09 13:11:55 -07:00
parent 09c310cb4a
commit af639e62c3
47 changed files with 1737 additions and 83 deletions

6
.gitignore vendored
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@@ -1,4 +1,10 @@
build build
.cache .cache
bin bin
docker_root
rsa_id
id_rsa
rsa_id.pub
id_rsa.pub
export.sh

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@@ -9,5 +9,45 @@ set(CMAKE_COLOR_MAKEFILE ON)
set(CMAKE_COLOR_DIAGNOSTICS ON) set(CMAKE_COLOR_DIAGNOSTICS ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
add_subdirectory(external) add_subdirectory(external)
add_subdirectory(source) add_subdirectory(source)
execute_process(COMMAND ${CMAKE_COMMAND} -E echo "Building for docker")
if(DOCKER)
target_compile_definitions(sshGameServer PUBLIC
DOCKER
)
find_program(podman_exe podman)
if(NOT podman_exe)
message(FATIAL_ERROR "Cant find podman")
endif()
add_custom_target( # This will build the docker container
docker
COMMAND bash ${CMAKE_SOURCE_DIR}/dockerCompile.sh
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
add_custom_target( # This will deploy that docker image on the server
deploy
COMMAND bash ${CMAKE_SOURCE_DIR}/dockerCompile.sh --exp --dep
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
USES_TERMINAL
)
add_custom_target( # This will export the docker image to the server
export
COMMAND bash ${CMAKE_SOURCE_DIR}/dockerCompile.sh --exp
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
USES_TERMINAL
)
add_custom_target( # This will build the root image
root
COMMAND bash ${CMAKE_SOURCE_DIR}/dockerCompile.sh --env
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
USES_TERMINAL
)
add_custom_target(
run
COMMAND bash ${CMAKE_SOURCE_DIR}/dockerCompile.sh --run
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
USES_TERMINAL
)
endif()

15
Dockerfile Normal file
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@@ -0,0 +1,15 @@
FROM localhost/skevety-root:latest
COPY ./external/ ./external
COPY ./source/ ./source/
COPY ./CMakeLists.txt .
RUN mkdir build
RUN cmake -DDOCKER=ON -B build .
RUN cmake --build build -j20
WORKDIR /app/build/source
CMD ["./sshGameServer"]

23
dockerCompile.sh Executable file
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@@ -0,0 +1,23 @@
if [[ $1 == "--env" ]]; then
mkdir -p ./docker_root
podman save -o ./docker_root/backup-image-skevety-server skevety-root:latest
podman image rm -f skevety-root
podman build ./docker_root/ --no-cache -t skevety-root
fi
podman image rm -f skevety-server
podman build ./ --no-cache -t skevety-server
if [[ $1 == "--exp" ]]; then
mkdir -p ./docker_exp
rm ./docker_exp/*
podman save -o ./docker_exp/image-skevety-server skevety-server:latest
source ./export.sh skevety localhost/skevety-server image-skevety-server $2
fi
if [[ $1 == "--run" ]]; then
podman run -d -p 2222:2222 --replace --name skevety skevety-server
fi

Binary file not shown.

2
docker_exp/import.sh Executable file
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@@ -0,0 +1,2 @@
sudo docker rmi -f localhost/skevety-server
sudo docker load -i image-skevety-server

3
docker_exp/run.sh Executable file
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@@ -0,0 +1,3 @@
sudo docker stop skevety
sudo docker rm skevety
sudo docker run -d -p 2222:2222 --name skevety localhost/skevety-server

2
external/tart vendored

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@@ -6,16 +6,16 @@ set(SOURCE_FILES
add_executable(${PROJECT_NAME} ${SOURCE_FILES}) add_executable(${PROJECT_NAME} ${SOURCE_FILES})
find_package(mongoc 2.1.2 REQUIRED) #find_package(mongoc 2.1.2 REQUIRED)
target_link_libraries( target_link_libraries(
${PROJECT_NAME} ${PROJECT_NAME}
ssh ssh
TartLib TartLib
mongoc::static # mongoc::static
) )
add_subdirectory(game_source) add_subdirectory(game_source)
add_subdirectory(client_source) add_subdirectory(client_source)
add_subdirectory(Userdb) #add_subdirectory(Userdb)
add_subdirectory(server_source) add_subdirectory(server_source)

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@@ -1,22 +1,139 @@
#include "client.h" #include "client.h"
#include <bits/time.h>
#include <stdlib.h>
#include <string.h> #include <string.h>
#include <tart.h> #include <tart.h>
#include <unistd.h>
#include <signal.h>
#include "../game_source/entities/Player.h"
#include <sys/random.h>
#include <stdio.h>
#include <locale.h>
#include <time.h>
#define jump tart_move_cursor
#define FPS 60
#define FRAME_TIME (1000.0 / FPS)
int e = 1;
void aOnExit() {
//printf("shutting Down");
e = 0;
}
void draw_button(tart_window *w,const t_char* label, tart_vec2 position) {
jump(w, (tart_vec2){position.x,position.y + 0});
tart_printf(w, 1, T"┏━━━");
int size = t_strlen(label);
for(int i = 0; i < size; i++ ) {
tart_printf(w, 1, T"");
}
tart_printf(w, 1, T"━━━┓");
jump(w, (tart_vec2){position.x,position.y + 1});
tart_printf(w, 1, T"┃ %ls ┃", label);
jump(w, (tart_vec2){position.x,position.y + 2});
tart_printf(w, 1, T"┗━━━");
for(int i = 0; i < size; i++ ) {
tart_printf(w, 1, T"");
}
tart_printf(w, 1, T"━━━┛");
}
int limit_fps(int fps, struct timespec* last_time) {
struct timespec current_time;
double frame_time = 1.0 / fps;
clock_gettime(CLOCK_MONOTONIC, &current_time);
double elapsed = (current_time.tv_sec - last_time->tv_sec) +
(current_time.tv_nsec - last_time->tv_nsec) / 1e9;
if (elapsed < frame_time) {
return 0;
}
clock_gettime(CLOCK_MONOTONIC, last_time);
return 1;
}
int client_auth(void* userdata); int client_auth(void* userdata);
int client_init(void* cli) { int client_init(void* cli) {
setlocale(LC_CTYPE, "en_US.UTF-8");
client* c = (client*)cli;
int x = 0;
c->last_frame_time = clock();
tart_create_window(&c->w, (tart_vec2){150,50}, "testing", c->channel);
tart_init(&c->w);
//jump(&c->w, (tart_vec2){1,1});
//jump(&c->w, (tart_vec2){1,2});
tart_disable_cusor(&c->w);
c->world.size_x = 600;
c->world.size_y = 600;
CreateWorld(&c->world, clock());
InitWorld(&c->world);
entity* cen = CreatePlayer("testing", c, &c->world);
cen->position.x = 3;
cen->position.y = 3;
AddEntity(&c->world, cen);
GenerateWorld(&c->world);
CammeraInit(&c->cam, 150,50,0,0,&c->world, &c->w);
clock_gettime(CLOCK_MONOTONIC,&c->last_time);
return 0; return 0;
} }
int client_update(ssh_terminal_data* td, void* cli) { int client_update(ssh_terminal_data* td, void* cli) {
//signal(SIGINT, aOnExit);
client* c = (client*)cli; client* c = (client*)cli;
strcpy(td->outputBuffer, "testing 1212\n\r"); tart_window w = c->w;
//tart_init(&w);
if(limit_fps(FPS, &c->last_time) == 1) {
int newSize = tart_draw_to_buffer(&w);
CammeraRender(&c->cam);
tart_jump(&w, (tart_vec2){w.windowSize.x, w.windowSize.y-1});
tart_insert_cell(&w, 5, 'a');
}
UpdateWorld(&c->world);
return 0; return 0;
} }
int client_stop(void* cli) { int client_stop(void* cli) {
client* c = (client*)cli;
printf("Clossing connection\n");
tart_enable_cusor(&c->w);
tart_close(&c->w);
return 0;
}
int client_resize(int x, int y, void *userdata) {
client* c = (client*)userdata;
printf("client address %d\n", userdata);
printf("cammeraSize %d,%d\n", x, y);
int posx = 000000000000;
int posy = 000000000000;
CammeraInit(&c->cam, x, y, posx, posy, &c->world, &c->w);
tart_window_resize(&c->w, (tart_vec2){x-1,y});
//CammeraInit(&c->cam, c->cam.size_x, c->cam.size_y, c->cam.pos_x, c->cam.pos_y, &c->world, &c->w);
//c->cam.tw = &c->w;
return 0; return 0;
} }

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@@ -1,8 +1,40 @@
#ifndef CLIENT_H #ifndef CLIENT_H
#define CLIENT_H #define CLIENT_H
#include <libssh/callbacks.h>
#include <unistd.h>
#include <signal.h>
#include <stdio.h>
#include <locale.h>
#include <time.h>
#include "../ssh_server_client.h" #include "../ssh_server_client.h"
#include <tart.h>
#include "../game_source/cammera.h"
#include "../game_source/world.h"
typedef struct {} client; typedef struct {
tart_window w;
int resize;
int newWidth;
int newHeight;
float xBounce;
float xFlip;
float yBounce;
float yFlip;
clock_t last_frame_time;
double frame_time_ms;
int color0;
int color1;
int color2;
ssh_channel channel;
cammera cam;
world world;
ssh_terminal_data term;
struct ssh_server_callbacks_struct server_cb;
struct ssh_channel_callbacks_struct channel_cb;
struct timespec last_time;
} client;
int client_auth(void* userdata); int client_auth(void* userdata);
@@ -12,5 +44,7 @@ int client_update(ssh_terminal_data* td, void*);
int client_stop(void*); int client_stop(void*);
int client_resize(int x, int y, void* userdata);
#endif #endif

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@@ -0,0 +1,11 @@
target_sources(${PROJECT_NAME} PRIVATE
cammera.c
entity.c
entity_handler.c
cells.c
world.c
player/player_packet.c
)
add_subdirectory(entities)

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@@ -0,0 +1,82 @@
#include "cammera.h"
#include "entity.h"
#include <tart.h>
#include <stdlib.h>
#include <stdio.h>
#define jump tart_move_cursor
int CammeraInit(cammera* c, int sx, int sy, int px, int py, world* w, tart_window* tw) {
c->w = w;
c->tw = tw;
c->pos_x = px;
c->pos_y = py;
c->size_x = sx;
c->size_y = sy;
c->tileCount = c->size_x * c->size_y;
//c->frame = (tile*)malloc(c->tileCount * sizeof(tile));
return 0;
}
int CammeraResize(cammera* c, int sx, int sy) {
tart_window_resize(c->tw, (tart_vec2){sx,sy});
c->size_x = sx ;
c->size_y = sy;
//free(c->frame);
c->tileCount = c->size_x * c->size_y;
//c->frame = (tile*)malloc(c->tileCount * sizeof(tile));
return 0;
}
int CammeraRender(cammera*c) {
jump(c->tw, (tart_vec2){0,0});
for(int i = 0; i < c->size_y; i++) {
for(int j = 0; j < c->size_x - 1; j++) {
if(c->pos_y+i < c->w->size_y-1 && c->pos_y+i >= 0 && c->pos_x+j < c->w->size_x-1 && c->pos_x+j >= 0){
c->tw->palette[2].background.r = c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].cell->tile.background.r;
c->tw->palette[2].background.g = c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].cell->tile.background.g;
c->tw->palette[2].background.b = c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].cell->tile.background.b;
c->tw->palette[2].forground.r = c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].cell->tile.forground.r;
c->tw->palette[2].forground.g = c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].cell->tile.forground.g;
c->tw->palette[2].forground.b = c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].cell->tile.forground.b;
tart_jump(c->tw, (tart_vec2){j,i});
for(int k = 0; k < 1; k++) {
if(c->w->wells[at((c->pos_x+j) ,(c->pos_y+i),c->w)].entityIds[0] != 0000) {
if(c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].entityIds[k]->tile.background.r != 0 &&
c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].entityIds[k]->tile.background.r != 0 &&
c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].entityIds[k]->tile.background.r != 0) {
c->tw->palette[2].background.r = c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].entityIds[k]->tile.background.r;
c->tw->palette[2].background.g = c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].entityIds[k]->tile.background.g;
c->tw->palette[2].background.b = c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].entityIds[k]->tile.background.b;
}
c->tw->palette[2].forground.r = c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].entityIds[k]->tile.forground.r;
c->tw->palette[2].forground.g = c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].entityIds[k]->tile.forground.g;
c->tw->palette[2].forground.b = c->w->wells[at(c->pos_x+j,c->pos_y+i,c->w)].entityIds[k]->tile.forground.b;
tart_insert_cell(c->tw, 2, c->w->wells[at((c->pos_x+j) ,(c->pos_y+i),c->w)]
.entityIds[k]->tile.simble);
printf("found entity %c\n", c->w->wells[at((c->pos_x+j) ,(c->pos_y+i),c->w)]
.entityIds[k]->tile.simble);
}
}
tart_insert_cell(c->tw, 2, c->w->wells[at((c->pos_x+j) ,(c->pos_y+i),c->w)]
.cell->tile.simble);
}
}
}
return 0;
}
void CammeraFree(cammera *c) {
//free(c->frame);
}

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@@ -0,0 +1,27 @@
#ifndef CAMMERA_H
#define CAMMERA_H
#include "tile.h"
#include "world.h"
#include <tart.h>
typedef struct {
int pos_x;
int pos_y;
int size_x;
int size_y;
int tileCount;
char x;
tile* frame;
world* w;
tart_window* tw;
} cammera;
int CammeraInit(cammera* c, int sx, int sy, int px, int py, world* w, tart_window* tw);
int CammeraRender(cammera*c);
void CammeraFree(cammera* c);
#endif // !CAMMERA_H

131
source/game_source/cells.c Normal file
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@@ -0,0 +1,131 @@
#include "cells.h"
#include <string.h>
static cell c_wall = {
.id = 1,
.flags = CELL_FLAG_BLOCKING,
.tile = {
.background = {0x00,0x00,0x00},
.forground = {0xee,0xee,0xee},
.simble = L'#'
},
.func = NULL,
};
static cell c_long_grass = {
.id = 7,
.flags = CELL_FLAG_FLAMABLE,
.tile = {
.background = {0x0f, 0x33, 0x0f},
.forground = {0x40, 0xff, 0x40},
.simble = '"',
},
.func = NULL,
};
static cell c_short_grass = {
.id = 8,
.flags = CELL_FLAG_FLAMABLE,
.tile = {
.background = {0x0f, 0x33, 0x0f},
.forground = {0x40, 0xff, 0x40},
.simble = '\'',
},
.func = NULL,
};
static cell c_grass = {
.id = 9,
.flags = CELL_FLAG_FLAMABLE,
.tile = {
.background = {0x0f, 0x33, 0x0f},
.forground = {0x40, 0xff, 0x40},
.simble = ' ',
},
.func = NULL,
};
static cell c_floar = {
.id = 2,
.flags = CELL_FLAG_FLORE,
.tile = {
.background = {0x11,0x11,0x11},
.forground = {0xee,0xee,0xee},
.simble = '.'
},
.func = NULL,
};
static cell c_hard_wall = {
.id = 3,
.flags = CELL_FLAG_DAMAGEABLE | CELL_FLAG_BLOCKING,
.tile = {
.background = {0xcc,0xcc,0xcc},
.forground = {0xee,0xee,0xee},
.simble = '#'
},
.func = NULL,
};
static cell c_soft_wall = {
.id = 4,
.flags = CELL_FLAG_BLOCKING | CELL_FLAG_DAMAGEABLE,
.tile = {
.background = {0xcc,0xcc,0xcc},
.forground = {0xee,0xee,0xee},
.simble = L'#'
},
.func = NULL,
};
static cell c_water = {
.id = 5,
.flags = CELL_FLAG_FLORE | CELL_FLAG_SLIPPERY | CELL_FLAG_UNEVEN,
.tile = {
.background = {0,0,0},
.forground = {0xff,0xff,0xff},
.simble = '~',
},
.func = NULL
};
void f_growth(int x, int y, void* data) {
// every tick spread to the next availbe flore / grass.
}
static cell c_growth = {
.id = 6,
.tile = {
.background = {0x34,0x0c,0x40},
.forground = {0xb0,0x25,0xda},
.simble = '*',
},
.func = f_growth
};
int UpdateCells(cell* cell, int x, int y, void* data) {
if(cell->func != NULL) {
cell->func(x,y,0);
}
return 0;
}
cell* SetCell(cell_id id) {
switch (id) {
case 1:
return &c_wall;
case 2:
return &c_floar;
case 3:
return &c_hard_wall;
case 4:
return &c_soft_wall;
case 5:
return &c_water;
case 6:
return &c_growth;
case 7:
return &c_long_grass;
case 8:
return &c_short_grass;
case 9:
return &c_grass;
}
return 0;
}

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@@ -0,0 +1,50 @@
#ifndef CELLS_H
#define CELLS_H
#define CELL_FLAG_BLOCKING 0b00000000000000000000000000000001
#define CELL_FLAG_PARTIAL_COVER 0b00000000000000000000000000000010
#define CELL_FLAG_DAMAGEABLE 0b00000000000000000000000000000100
#define CELL_FLAG_SLIPPERY 0b00000000000000000000000000001000
#define CELL_FLAG_UNEVEN 0b00000000000000000000000000010000
#define CELL_FLAG_FLORE 0b00000000000000000000000000100000
#define CELL_FLAG_STARE 0b00000000000000000000000001000000
#define CELL_FLAG_MOVEABLE 0b00000000000000000000000010000000
#define CELL_FLAG_EXPLODING 0b00000000000000000000000100000000
#define CELL_FLAG_FLAMABLE 0b00000000000000000000001000000000
#define CELL_FLAG_RADIO_ACTIVE 0b00000000000000000000010000000000
//#define CELL_FLAG_ 0b00000000000000000000100000000000
//#define CELL_FLAG_ 0b00000000000000000001000000000000
//#define CELL_FLAG_ 0b00000000000000000010000000000000
//#define CELL_FLAG_ 0b00000000000000000100000000000000
//#define CELL_FLAG_ 0b00000000000000001000000000000000
//#define CELL_FLAG_ 0b00000000000000010000000000000000
//#define CELL_FLAG_ 0b00000000000000100000000000000000
//#define CELL_FLAG_ 0b00000000000001000000000000000000
//#define CELL_FLAG_ 0b00000000000010000000000000000000
//#define CELL_FLAG_ 0b00000000000100000000000000000000
//#define CELL_FLAG_ 0b00000000001000000000000000000000
//#define CELL_FLAG_ 0b00000000010000000000000000000000
//#define CELL_FLAG_ 0b00000000100000000000000000000000
//#define CELL_FLAG_ 0b00000001000000000000000000000000
//#define CELL_FLAG_ 0b00000010000000000000000000000000
//#define CELL_FLAG_ 0b00000100000000000000000000000000
//#define CELL_FLAG_ 0b00001000000000000000000000000000
//#define CELL_FLAG_ 0b00010000000000000000000000000000
//#define CELL_FLAG_ 0b00100000000000000000000000000000
//#define CELL_FLAG_ 0b01000000000000000000000000000000
//#define CELL_FLAG_ 0b10000000000000000000000000000000
#include "tile.h"
typedef short cell_id;
typedef struct {
cell_id id;
unsigned int flags;
tile tile;
void(*func)(int x, int y, void* data);
} cell;
int UpdateCells(cell* cell, int x, int y, void* data);
cell* SetCell(cell_id id);
#endif // !CELLS_H

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@@ -0,0 +1,5 @@
target_sources(${PROJECT_NAME} PRIVATE
Player.c
Centery.c
Gun.c
)

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@@ -1,15 +1,129 @@
#include "Centery.h" #include "Centery.h"
#include "entity_utils.h" #include <stdlib.h>
#include <stdio.h>
int CreateCentery(int tear, int classification) { int CenteryInit(void* self) {
entity* ent = self;
centery* cen = ent->data;
cen->direction = 0;
return 0; return 0;
} }
int ServerUpdate(void * ent) { int CenteryUpdate(int arg, void* self) {
entity* e = (entity*)ent; entity* e = self;
centery* cen = (centery*)e->userdata; world* w = e->world;
centery* cen = e->data;
vec2 moveTo = {0,0};
int goodMove;
//do{
// goodMove = EntityMove(e,(vec2){e->position.x+ 0, e-> position.y + 1});
// if(goodMove == 1) {
// switch (cen->direction) {
// case 0:
// moveTo = (vec2){e->position.x+ 0, e-> position.y + 1};
// printf("moveing S\n");
// break;
// case 1:
// moveTo = (vec2){e->position.x+ 1, e-> position.y + 1};
// printf("moveing SE\n");
// break;
// case 2:
// moveTo = (vec2){e->position.x+ 1, e-> position.y + 0};
// printf("moveing E\n");
// break;
// case 3:
// moveTo = (vec2){e->position.x+ 1, e-> position.y + -1};
// printf("moveing NE\n");
// break;
// case 4:
// moveTo = (vec2){e->position.x+ 0, e-> position.y + -1};
// printf("moveing N\n");
// break;
// case 6:
// moveTo = (vec2){e->position.x+ -1, e->position.y+ -1};
// printf("moveing NW\n");
// break;
// case 7:
// moveTo = (vec2){e->position.x+ -1, e->position.y + 0};
// printf("moveing W\n");
// break;
// case 8:
// moveTo = (vec2){e->position.x+ -1, e->position.y + 1};
// printf("moveing SW\n");
// break;
// }
// goodMove = EntityMove(e,moveTo);
// if(cen->direction > 8) {
// cen->direction = 0;
// }else {
// cen->direction ++;
// }
//
// }
//}while(goodMove == 1);
printf("name of entity %s\n",e->name);
return 0;
}
int CenteryFree(void* self) {
entity* ent = self;
centery* cen = ent->data;
free(cen);
free(ent);
return 0;
}
entity* CreateCentery(int tear, int classification, world* w) {
entity* ent = (entity*)malloc(sizeof(entity));
centery* cen = (centery*)malloc(sizeof(centery));
*cen = (centery){
.weapon = 1,
.classification = 1,
.tear = 3,
.alert = 0,
.mode = 0,
.health = 30,
.ac = 3,
.str = 3,
.wis = 3,
.dex = 3,
};
*ent = (entity){
.id = CENTERY_ID,
.name = "Centery",
.description = "Your Basic Bad giy",
.tile = {
.simble = 'C',
.background = {0,0,0},
.forground = {0x3f,0x5f,0x10},
},
.position = (vec2){5,5},
.data = cen,
.world = w,
.callback = {
.init = CenteryInit,
.update = CenteryUpdate,
.free = CenteryFree,
},
.cleanup = 0,
};
return ent;
}
int ServerUpdate(void * ent) {
//entity* e = (entity*)ent;
//centery* cen = (centery*)e->userdata;
if(
return 0; return 0;
} }
@@ -17,6 +131,7 @@ int ClientUpdate(int action, void * centery) {
return 0; return 0;
} }
int Init(void * ent){ int Init(void * ent){
return 0; return 0;
} }

View File

@@ -1,14 +1,16 @@
#ifndef CENTERY_H #ifndef CENTERY_H
#define CENTERY_H #define CENTERY_H
#define CENTERY_ID 1
#include "../entity.h" #include "../entity.h"
#include "../world.h"
typedef struct { typedef struct {
entity* target;
int weapon; int weapon;
int classification; int classification;
int tear; int tear;
int alert; int alert;
int mode; int mode;
int direction;
int health; int health;
int ac; int ac;
@@ -17,7 +19,7 @@ typedef struct {
int dex; int dex;
} centery; } centery;
int CreateCentery(int tear, int classification); entity* CreateCentery(int tear, int classification,world* w);
int ServerUpdate(void*); int ServerUpdate(void*);
int ClientUpdate(int, void*); int ClientUpdate(int, void*);

View File

@@ -0,0 +1,99 @@
#include <stdio.h>
#include <stdlib.h>
#include "Gun.h"
int GunUpdate(int action, void* data) {
printf("Running Gun\n");
entity* e = (entity*)data;
vec2 bullet_pos = e->position;
Gun* g = (Gun*)e->data;
world* w = (world*)e->world;
if(g->inpact == 0) {
switch (g->direction) {
case SHOOT_N: bullet_pos.y -= 1; break;
case SHOOT_E: bullet_pos.x += 1; break;
case SHOOT_S: bullet_pos.y += 1; break;
case SHOOT_W: bullet_pos.x -= 1; break;
}
}
int entity_colied = EntityMove(e, bullet_pos);
if((entity_colied) && g->inpact == 0) {
if(w->wells[at(bullet_pos.x, bullet_pos.y, w)].cell->id == 1) {
w->wells[at(bullet_pos.x, bullet_pos.y, w)].cell = SetCell(2);
}
g->inpact ++;
}
if(g->inpact > 0) {
e->tile.simble = '*';
e->tile.background = (color){0xff,0x0a,0x0a};
e->tile.forground = (color){0xff,0xff,0xff};
g->inpact ++;
}
if(g->inpact > 25) {
e->tile.simble = 'o';
e->tile.background = (color){0xff,0x20,0x20};
e->tile.forground = (color){0xff,0x3f,0x3f};
}
if(g->inpact > 30) {
e->tile.simble = 'O';
e->tile.background = (color){0x01,0x01,0x01};
e->tile.forground = (color){0xff,0x0a,0x0a};
}
if(g->inpact > 40) {
e->tile.simble = '#';
e->tile.background = (color){0x01,0x01,0x01};
e->tile.forground = (color){0xff,0x0a,0x0a};
}
if(g->inpact > 75) {
printf("tagged for cleanup\n");
e->tile.simble = 'R';
e->cleanup = 1;
}
return 0;
}
entity* CreateGun(int direction, int bullet, world* w) {
entity* ent = malloc(sizeof(entity));
Gun* g= malloc(sizeof(Gun));
*g = (Gun){
.direction = direction,
.projectileId = bullet,
.fuse = 10,
.currentFuse = 0,
.inpact = 0,
};
*ent = (entity){
.id = 50,
.name = "Gun",
.description = "description",
.tile = {
.simble = '-',
.background = {0,0,0},
.forground = {0xff,0,0},
},
.position = (vec2){0,0},
.data = g,
.world = w,
.callback = {
.init = GunInit,
.update = GunUpdate,
.free = GunFree,
},
.cleanup = 0,
};
return ent;
}
int GunInit(void* ent) {return 0;}
int GunFree(void* ent) {return 0;}

View File

@@ -0,0 +1,26 @@
#ifndef ENTITY_Gun_H
#define ENTITY_Gun_H
#include "../entity.h"
#include "../world.h"
#define SHOOT_N 1
#define SHOOT_E 2
#define SHOOT_S 3
#define SHOOT_W 4
typedef struct {
int projectileId;
int direction;
int fuse;
int currentFuse;
int inpact;
} Gun;
entity* CreateGun(int direction,int bullet, world* w);
int GunUpdate(int, void*);
int GunInit(void*);
int GunFree(void*);
#endif // ENTITY_Gun_H

View File

@@ -0,0 +1,146 @@
#include <stdlib.h>
#include "Player.h"
#include "Gun.h"
#include "Centery.h"
#include "../../client_source/client.h"
void Shoot(entity* e,int direction) {
if(direction == SHOOT_N) {
entity* g = CreateGun(SHOOT_N, 0, e->world);
g->position = (vec2){e->position.x, e->position.y-1};
world* w = e->world;
AddEntity(w, g);
printf("Shoot N\n");
}
if(direction == SHOOT_E) {
entity* g = CreateGun(SHOOT_E, 0, e->world);
world* w = e->world;
g->position = (vec2){e->position.x + 1, e->position.y};
AddEntity(w, g);
printf("Shoot E\n");
}
if(direction == SHOOT_S) {
entity* g = CreateGun(SHOOT_S, 0, e->world);
world* w = e->world;
g->position = (vec2){e->position.x, e->position.y+1};
AddEntity(w, g);
printf("Shoot S\n");
}
if(direction == SHOOT_W) {
entity* g = CreateGun(SHOOT_W, 0, e->world);
world* w = e->world;
g->position = (vec2){e->position.x - 1, e->position.y};
AddEntity(w, g);
printf("Shoot W\n");
}
}
int PlayerUpdate(int action, void* data) {
entity* e = (entity*)data;
player* p= (player*)e->data;
world* w = e->world;
ssh_terminal_data* td = &p->cli->term;
vec2 mv = {e->position.x, e->position.y};
vec2 cammera_pos = {
p->cli->cam.pos_x + (p->cli->cam.size_x/2),
p->cli->cam.pos_y + (p->cli->cam.size_y/2),
};
int cammera_fallow_readious = 14;
printf("input buffer for player %s\n", td->inputBuffer);
if(!strcmp(td->inputBuffer, "k")) {mv.y -= 1;}
if(!strcmp(td->inputBuffer, "j")) {mv.y += 1;}
if(!strcmp(td->inputBuffer, "h")) {mv.x -= 1;}
if(!strcmp(td->inputBuffer, "l")) {mv.x += 1;}
int entity_can_move = EntityMove(e, mv);
if(!strcmp(td->inputBuffer, "w")) {Shoot(e,SHOOT_N);}
if(!strcmp(td->inputBuffer, "d")) {Shoot(e,SHOOT_E);}
if(!strcmp(td->inputBuffer, "s")) {Shoot(e,SHOOT_S);}
if(!strcmp(td->inputBuffer, "a")) {Shoot(e,SHOOT_W);}
printf("Cammera Position %d,%d\n", cammera_pos.x, cammera_pos.y);
if((e->position.x < cammera_pos.x - cammera_fallow_readious )){
p->cli->cam.pos_x += - 1;
}
if ((e->position.x > cammera_pos.x + cammera_fallow_readious)) {
p->cli->cam.pos_x += 1;
}
if((e->position.y < cammera_pos.y - (cammera_fallow_readious / 2) )){
p->cli->cam.pos_y += - 1;
}
if ((e->position.y > cammera_pos.y + (cammera_fallow_readious / 2))) {
p->cli->cam.pos_y += 1;
}
if(!entity_can_move) {
w->wells[at(mv.x, mv.y, w)].cell = SetCell(6);
}
printf("is this a good move? %d\n", EntityMove(e, mv));
memset(td->inputBuffer,0,32);
return 0;
}
entity* CreatePlayer(const char* username, client* cli,world* w) {
entity* ent = malloc(sizeof(entity));
player* p= malloc(sizeof(player));
*p = (player){
.holding = 0,
.class = 0,
.health = 0,
.ac = 0,
.str = 0,
.wis = 0,
.dex = 0,
.cli = cli,
};
*ent = (entity){
.id = 30,
.name = "Testing",
.description = "This is a player",
.tile = {
.simble = '@',
.background = {0,0,0},
.forground = {0x5f,0x3f,0x10},
},
.position = (vec2){5,5},
.data = p,
.world = w,
.callback = {
.init = PlayerInit,
.update = PlayerUpdate,
.free = PlayerFree,
},
.cleanup = 0,
};
p->cli->cam.pos_x = ent->position.x - (p->cli->cam.size_x/2);
p->cli->cam.pos_y = ent->position.y - (p->cli->cam.size_y/2);
return ent;
}
int PlayerServerUpdate(void*);
int PlayerClientUpdate(int, void*);
int PlayerInit(void* ent) {return 0;}
int PlayerFree(void* ent) {return 0;}

View File

@@ -0,0 +1,30 @@
#ifndef PLAYER_H
#define PLAYER_H
#include "../entity.h"
#include "../../client_source/client.h"
#include "../world.h"
typedef struct {
int holding;
int class;
int health;
int ac;
int str;
int wis;
int dex;
client* cli;
int invintory[30];
} player;
entity* CreatePlayer(const char* username, client* cli ,world* w);
int PlayerServerUpdate(void*);
int PlayerClientUpdate(int, void*);
int PlayerInit(void*);
int PlayerFree(void*);
#endif

View File

@@ -0,0 +1,42 @@
#include <stdlib.h>
#include "Template.h"
#include "../../client_source/client.h"
int templateUpdate(int action, void* data) {
return 0;
}
entity* Createtemplate() {
entity* ent = malloc(sizeof(entity));
template* p= malloc(sizeof(template));
*t = (template){
};
*ent = (entity){
.id = ID,
.name = "template",
.description = "description",
.tile = {
.simble = 'T',
.background = {0,0,0},
.forground = {0,0,0},
},
.position = (vec2){0,0},
.data = t,
.world = w,
.callback = {
.init = PlayerInit,
.update = PlayerUpdate,
.free = PlayerFree,
},
};
return ent;
}
int templateInit(void* ent) {return 0;}
int templateFree(void* ent) {return 0;}

View File

@@ -0,0 +1,16 @@
#ifndef ENTITY_template_H
#define ENTITY_template_H
#include "../entity.h"
#include "../world.h"
typedef struct {
} template;
entity* Createtemplate(initvar);
int templateUpdate(int, void*);
int templateInit(void*);
int templateFree(void*);
#endif // ENTITY_template_H

View File

@@ -0,0 +1,21 @@
#include "entity.h"
#include "cells.h"
#include "vector.h"
#include "world.h"
int EntityMove(entity* e, vec2 pos) {
world* world = e->world;
if(world->wells[at(pos.x,pos.y, world)].cell->flags & (CELL_FLAG_BLOCKING)){
return 1;
}
if(world->wells[at(pos.x,pos.y, world)].entityIds[0] != NULL){
return 2;
}
world->wells[at(e->position.x,e->position.y, world)].entityIds[0] = 0;
world->wells[at(pos.x,pos.y, world)].entityIds[0] = e;
e->position = pos;
return 0;
}

View File

@@ -3,12 +3,13 @@
#include "vector.h" #include "vector.h"
#include "tile.h" #include "tile.h"
typedef short entity_id;
typedef int(*entity_func)(void*); typedef int(*entity_func)(void*);
typedef int(*entity_update_func)(int, void*); typedef int(*entity_update_func)(int, void*);
// Entity network transaction. // Entity network transaction.
typedef struct { typedef struct {
int id; entity_id id;
int action; int action;
int userdataSize; int userdataSize;
void* userdata; void* userdata;
@@ -23,19 +24,22 @@ typedef struct {
// Entity Struct // Entity Struct
typedef struct { typedef struct {
int id; entity_id id;
const char* name; const char* name;
const char* description; const char* description;
tile tile; tile tile;
vec2 position; vec2 position;
void* userdata; void* data;
void* world;
entity_callbacks callback; entity_callbacks callback;
entity_transaction ta; entity_transaction ta;
unsigned char cleanup;
} entity; } entity;
entity* CreateEntity(const char* name, const char* description); entity* CreateEntity(const char* name, const char* description);
int EntityAddCallbacks(entity* e, entity_callbacks cb); int EntityAddCallbacks(entity* e, entity_callbacks cb);
int EntitySetUserdat(entity* e, void* userdata); int EntitySetUserdat(entity* e, void* userdata);
int EntityMove(entity* e, vec2 pos);
// Gets // Gets
const char* GetEntityDescription(entity* e); const char* GetEntityDescription(entity* e);

View File

@@ -0,0 +1,30 @@
#include "entity_handler.h"
#include "world.h"
#include <bits/time.h>
#include <time.h>
#include <stdio.h>
void EntityListInit(entity_list* list) {
list->count = 0;
for(int i = 0; i < 256; i++) {
list->entities[i] = NULL;
}
clock_gettime(CLOCK_MONOTONIC, &list->start);
}
int EntityListUpdate(entity_list* list) {
clock_gettime(CLOCK_MONOTONIC, &list->current);
double elapsed = (list->current.tv_sec - list->start.tv_sec);
elapsed += (list->current.tv_nsec - list->start.tv_nsec) / 1000000000.0;
if(elapsed > 0.125/4) {
for(int i = 0; i < 256; i++) {
if(list->entities[i] != NULL) {
printf("running index %d\n", i);
list->entities[i]->callback.update(0,list->entities[i]);
}
}
clock_gettime(CLOCK_MONOTONIC, &list->start);
}
return 0;
}

View File

@@ -4,10 +4,13 @@
#define ENTITY_LIST_ACTION_ADD #define ENTITY_LIST_ACTION_ADD
#define ENTITY_LIST_ACTION_REMOVE #define ENTITY_LIST_ACTION_REMOVE
#include "entity.h" #include "entity.h"
#include <time.h>
typedef struct { typedef struct {
int count; int count;
entity* entities[256]; entity* entities[256];
struct timespec start;
struct timespec current;
} entity_list; } entity_list;
typedef struct { typedef struct {
@@ -17,13 +20,13 @@ typedef struct {
}entity_list_transaction; }entity_list_transaction;
void EntityListInit(entity_list* list); void EntityListInit(entity_list* list);
int EntityListAddEntity(entity* ent); //int EntityListAddEntity(entity* ent);
int EntityListRemoveEntity(entity* ent); //int EntityListRemoveEntity(entity* ent);
//
//int EntityListTransactionSet(entity_list_transaction* ta, int action, void* data);
//int EntityListTransactionSend(entity_list* list, entity_list_transaction* ta);
int EntityListTransactionSet(entity_list_transaction* ta, int action, void* data); int EntityListUpdate(entity_list* list);
int EntityListTransactionSend(entity_list* list, entity_list_transaction* ta);
int EntityListUpdate();
#endif #endif

View File

@@ -0,0 +1,13 @@
#include "player/player_packet.h"
#ifndef GAME_SERVER_H
typedef struct {
const char* ip;
int port;
unsigned int sessionId;
}game_server_config;
int ConnectToGameServer(game_server_config* config);
#define GAME_SERVER_H
#endif

View File

@@ -0,0 +1,8 @@
#include "player_packet.h"
int SendPlayerPacket(player_packet *pakcet, game_server *config) {
return 0;
}

View File

@@ -0,0 +1,25 @@
#ifndef PLAYER_PACKET_H
#define PLAYER_PACKET_H
#include "../../server_source/game_client.h"
#define MOVE_UP 1
#define MOVE_DOWN 2
#define MOVE_LEFT 3
#define MOVE_RIGHT 4
#define ATTACK_MELEE 11
#define ATTACK_WEAPON_1 12
#define ATTACK_WEAPON_2 13
#define ATTACK_WEAPON_3 14
typedef struct {
}player_packet;
int SendPlayerPacket(player_packet* pakcet, game_server* config);
#endif

View File

@@ -1,8 +1,9 @@
#ifndef TILE_H #ifndef TILE_H
#define TILE_H #define TILE_H
#include "color.h" #include "color.h"
#include "tart.h"
typedef struct { typedef struct {
char simble; t_char simble;
color forground; color forground;
color background; color background;
} tile; } tile;

186
source/game_source/world.c Normal file
View File

@@ -0,0 +1,186 @@
#include "world.h"
#include "cells.h"
#include <stdlib.h>
#include <string.h>
#include "./entities/Centery.h"
#include "./entities/Player.h"
#include "entity_handler.h"
#include "vector.h"
#include <stdio.h>
#define iToX(i) i%w->size_x
#define iToY(i) i/w->size_x
int UpdateWorld(world* w) {
for(int i = 0; i < 255; i++ ) {
if(w->ent_list->entities[i] != NULL) {
if(w->ent_list->entities[i]->cleanup) {
printf("CleanningUp Entity %d\n", i);
RemoveEntity(w, w->ent_list->entities[i]);
w->ent_list->entities[i] = NULL;
}
}
}
EntityListUpdate(w->ent_list);
return 0;
}
int InitWorld(world* w) {
EntityListInit(w->ent_list);
return 0;
}
int CreateWorld(world* w, long seed) {
int grid_size = w->size_x * w->size_y * sizeof(well);
w->world_size = grid_size;
w->seed = seed;
w->wells = (well*)malloc(grid_size * sizeof(well));
w->prevWells = (well*)malloc(grid_size * sizeof(well));
if(!w->wells || !w->prevWells) {
return -1;
}
entity_list* el = malloc(sizeof(entity_list));
w->ent_list = el;
memset(w->wells, 0, grid_size * sizeof(well));
memset(w->prevWells, 0, grid_size * sizeof(well));
return grid_size;
}
int AddEntity(world* w, entity* ent) {
for(int i = 0; i < 255; i++) {
if(w->ent_list->entities[i] == NULL) {
w->ent_list->entities[i] = ent;
break;
}
}
w->wells[at(ent->position.x, ent->position.y,w)].entityIds[0] = ent;
w->ent_list->count++;
return 0;
}
int RemoveEntity(world *w, entity *ent) {
printf("removeing entity\n");
w->wells[at(ent->position.x, ent->position.y,w)].entityIds[0] = NULL;
ent->callback.free(ent);
free(ent->data);
free(ent);
w->ent_list->count--;
return 0;
}
int GenerateWorld(world *w) {
for(int i = 0; i <= w->size_y; i++) {
for(int j = 0; j <= w->size_x; j++) {
if(i == 0 || i == w->size_y - 2 || j == 0 || j == w->size_x - 2) {
w->wells[at(j, i, w)].cell = SetCell(1);
}else {
int grass_type = (rand()%3) + 7;
w->wells[at(j, i, w)].cell = SetCell(grass_type);
w->wells[at(j, i, w)].entityIds[0] = 0;
w->wells[at(j, i, w)].entityIds[1] = 0;
w->wells[at(j, i, w)].entityIds[2] = 0;
w->wells[at(j, i, w)].entityIds[3] = 0;
w->wells[at(j, i, w)].entityIds[4] = 0;
w->wells[at(j, i, w)].entityIds[5] = 0;
w->wells[at(j, i, w)].entityIds[6] = 0;
w->wells[at(j, i, w)].entityIds[7] = 0;
}
}
}
for(int i = 0; i < w->ent_list->count; i++) {
entity* ent = w->ent_list->entities[i];
w->wells[at(ent->position.x + 1, ent->position.y + 1, w)].entityIds[0] = ent;
}
vec2 building_position = {50,50};
vec2 building_size = {100,100};
for(int i = 0; i <= building_size.y; i++) {
for(int j = 0; j <= building_size.x; j++) {
w->wells[at(building_position.x + j, building_position.y + i,w)].cell = SetCell(1);
}
}
typedef struct {
vec2 size,pos;
int type;
} block;
block roomList[100];
block room;
int sizeIteration = 0;
int continueIdx = 0;
for(int i = 0; i < 100; i++) {
//room.size = (vec2){(rand()%9)+1, (rand()%9)+1};
room.size = (vec2){15, 15};
room.pos = (vec2){
(rand()%(building_size.x - room.size.x) -1),
(rand()%(building_size.y - room.size.y) -1)
};
if(i > 0) {
for(int j = 0; j < i; j++) {
printf("Room[%d] %d,%d, Chalange Room[%d] %d,%d ",i, room.pos.x, room.pos.y, j, roomList[j].pos.x, roomList[j].pos.y);
if(!((room.pos.x + room.size.x < -1 + roomList[j].pos.x || room.pos.x > 1 + roomList[j].pos.x + roomList[j].size.x)|| (room.pos.y + room.size.y < -1 + roomList[j].pos.y
|| room.pos.y > 1 + roomList[j].pos.y + roomList[j].size.y))) {
room.pos = (vec2){
(rand()%(building_size.x - room.size.x)),
(rand()%(building_size.y - room.size.y))
};
if(sizeIteration >= 5) {
printf("iterate Size ");
if(room.size.x > 5 && (rand()%2 - 1)) {
room.size.x--;
}else if(room.size.y > 5) {
room.size.y--;
}
sizeIteration = 0;
continueIdx++;
}
if(continueIdx > 100) {
return -1;
}
sizeIteration++;
j = -1;
printf("BAD!\n");
continue;
}
printf("Good!\n");
}
}
continueIdx = 0;
roomList[i] = room;
for(int y = 0; y <= room.size.y; y++) {
for(int x = 0; x <= room.size.x; x++) {
if(room.pos.x+x > 0 && room.pos.x+x < w->size_x && room.pos.y+y > 0 && room.pos.y+y < w->size_y){
if(y == 0 || y == room.size.y || x == 0 || x == room.size.x ) {
w->wells[at(
building_position.x + room.pos.x + x,
building_position.y + room.pos.y + y,
w)].cell = SetCell(2);
}else {
w->wells[at(
building_position.x + room.pos.x + x,
building_position.y + room.pos.y + y,
w)].cell = SetCell(2);
}
}
}
}
}
return 0;
}

View File

@@ -0,0 +1,32 @@
#ifndef WORLD_H
#define WORLD_H
#define at(X,Y,w) ((Y) * w->size_x ) + (X)
#include "cells.h"
#include "entity.h"
#include "entity_handler.h"
typedef struct {
cell* cell;
entity* entityIds[1];
} well;
typedef struct {
int size_x;
int size_y;
int player_spawn_x;
int player_spawn_y;
long seed;
int world_size;
well *wells;
well *prevWells;
entity_list* ent_list;
} world;
int UpdateWorld(world*);
int InitWorld(world*);
int CreateWorld(world*, long seed);
int AddEntity(world* w, entity* ent);
int RemoveEntity(world* w, entity* ent);
int GenerateWorld(world* w);
#endif

View File

@@ -18,12 +18,17 @@ int main() {
ServerConfig conf = { ServerConfig conf = {
.id = 123, .id = 123,
.port = 2222, .port = 2222,
.threadCount = 0,
.cbs = (ServerLoopCallbacks){ .cbs = (ServerLoopCallbacks){
.ssh_init = client_init, .ssh_init = client_init,
.ssh_stop = client_stop, .ssh_stop = client_stop,
.ssh_run = client_update, .ssh_run = client_update,
.ssh_resize = client_resize,
} }
}; };
for(int i = 0; i < 12; i++) {
conf.clients[i] = 0;
}
ssh_start(&conf); ssh_start(&conf);
return 0; return 0;
} }

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@@ -0,0 +1,5 @@
target_sources(${PROJECT_NAME} PRIVATE
game_client.c
server.c
transactions.c
)

View File

@@ -0,0 +1,60 @@
#include "game_client.h"
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <string.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <sys/socket.h>
int Connect(game_server* gs) {
struct sockaddr_in serverAddr;
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(gs->info.port);
int blocking_mode = 1;
gs->socket = socket(AF_INET, SOCK_STREAM, 0);
inet_pton(AF_INET, gs->info.ip, &serverAddr.sin_addr);
if(connect(gs->socket, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) < 0) {
ioctl(gs->socket, FIONBIO, &blocking_mode); // Shuld be 1
return 0;
}
return -1;
}
int Client_Send(game_server* gs,packet* packet) {
int sendPacketSize = sizeof(int) + sizeof(int) + packet->size;
unsigned char* buffer = malloc(sizeof(int) + sizeof(int) + packet->size);
memcpy(buffer, &packet->packetTpye, sizeof(int));
memcpy(buffer+sizeof(int), &packet->size, sizeof(int));
memcpy(buffer+sizeof(int)+sizeof(int), &packet->packet, packet->size);
write(gs->socket, buffer, sendPacketSize);
return 0;
}
int Client_Recive(game_server* gs, packet* packet) {
if(read(gs->socket, &packet->packetTpye, sizeof(int)) <= 0) {
return 0;
}
if(read(gs->socket, &packet->size, sizeof(int)) <= 0 ) {
return -1;
}
packet->packet = malloc(packet->size);
if(read(gs->socket, &packet->packet, packet->size) <= 0) {
free(packet->packet);
return -1;
}
return 1;
}
int Disconnect(game_server* gs) {
close(gs->socket);
return 0;
}

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@@ -0,0 +1,24 @@
#ifndef GAME_CLIENT_H
#define GAME_CLIENT_H
#include "transactions.h"
typedef struct {
const char* ip;
int port;
int id;
} server_info;
typedef struct {
int socket;
server_info info;
}game_server;
int Connect(game_server* gs);
int Send(game_server* gs,packet* packet);
int Recive(game_server* gs, packet* pakcet);
int Disconnect(game_server* gs);
#endif

View File

@@ -0,0 +1,29 @@
#include "server.h"
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <string.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <sys/socket.h>
int start_server() {
struct sockaddr_in server;
int serverSock;
serverSock = socket(AF_INET, SOCK_STREAM, 0);
server.sin_family = AF_INET;
server.sin_port = htons(2223);
server.sin_addr.s_addr = INADDR_ANY;
if(bind(serverSock, (struct sockaddr*)&serverSock, sizeof(server)) < 0) {
return -1;
}
listen(serverSock, 4);
return 0;
}

View File

@@ -1,11 +1,14 @@
#ifndef SERVER_H #ifndef SERVER_H
#define SERVER_H #define SERVER_H
typedef struct { #include "transactions.h"
int port;
int id; typedef struct {
} server_info; } client;
typedef struct {
} client_manager;
int start_server();
server_info start_server();
#endif // !SERVER_H #endif // !SERVER_H

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@@ -0,0 +1,50 @@
#include "transactions.h"
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#define PORT 2223
#define IP_ADDRESS "127.0.0.1"
int CreateTransaction(action *act) {
int bufferSize = sizeof(int)*3 + act->argsize;
//unsigned char* buffer = malloc(bufferSize);
//buffer[0] = act->id;
//buffer[sizeof(int)*1] = act->action;
//buffer[sizeof(int)*2] = act->argsize;
//memcpy(&buffer[sizeof(int)*3], act->userArg, act->argsize);
//free(buffer);
return 0;
}
int GetTransaction(action *act) {
int id;
int action;
int argsize;
void* data;
act->id = id;
act->action = action;
act->argsize = argsize;
act->userArg = data;
return 0;
}
int ProssesTransaction(action *act) {
return 0;
}

View File

@@ -0,0 +1,36 @@
/* =============================================================================
* # Server Transactions.
* Transactions in the contexts of a entity, is an action. This action could be
* anything that my include moving, shooting, douging, etc.
*
* Transactions take an entity id, action id, argsize and user
*
*
* =============================================================================
* */
#ifndef TRANSACTIONS_H
#define ENTITY_ACTION_MOVE_UP 1
#define ENTITY_ACTION_MOVE_DOWN 2
#define ENTITY_ACTION_MOVE_LEFT 3
#define ENTITY_ACTION_MOVE_RIGHT 4
typedef struct {
int packetTpye, size;
void* packet;
}packet;
typedef struct {
int id;
int action;
int argsize;
void* userArg;
}action;
int CreateTransaction(action* act);
int GetTransaction(action* act);
int ProssesTransaction(action* act);
#define TRANSACTIONS_H
#endif

View File

@@ -17,6 +17,7 @@
#include <libssh/server.h> #include <libssh/server.h>
#include <libssh/callbacks.h> #include <libssh/callbacks.h>
#include <pthread.h> #include <pthread.h>
#include <signal.h>
#include <threads.h> #include <threads.h>
#include <stdlib.h> #include <stdlib.h>
#include <unistd.h> #include <unistd.h>
@@ -28,9 +29,15 @@
#include <string.h> #include <string.h>
#include <stdio.h> #include <stdio.h>
#ifndef DOCKER
#define RSA_LOCATION "./id_rsa"
#else
#define RSA_LOCATION "/root/.ssh/id_rsa"
#endif
#ifndef BUF_SIZE #ifndef BUF_SIZE
#define BUF_SIZE 2049 #define BUF_SIZE 32
#endif #endif
#ifndef KEYS_FOLDER #ifndef KEYS_FOLDER
@@ -44,6 +51,8 @@
int client_stop_thread = 0;
static int authenticated=0; static int authenticated=0;
static int tries = 0; static int tries = 0;
static int error = 0; static int error = 0;
@@ -52,6 +61,7 @@ static ssh_channel chan[30] ={NULL};
typedef struct { typedef struct {
ssh_session session; ssh_session session;
ServerConfig* config; ServerConfig* config;
} ud; } ud;
static int auth_none(ssh_session session, static int auth_none(ssh_session session,
@@ -110,6 +120,20 @@ static int auth_gssapi_mic(ssh_session session, const char *user, const char *pr
} }
#endif #endif
static int shell_resize(ssh_session s, ssh_channel ch, int width, int height,
int pxwidth, int pwheight, void* userdata) {
client* cli = (client*)userdata;
cli->resize = 1;
cli->newHeight = height;
cli->newWidth = width;
printf("setting Size to %d,%d\n", cli->newWidth, cli->newHeight);
return 0;
}
static int pty_request(ssh_session session, ssh_channel channel, const char *term, static int pty_request(ssh_session session, ssh_channel channel, const char *term,
int x,int y, int px, int py, void *userdata){ int x,int y, int px, int py, void *userdata){
(void) session; (void) session;
@@ -120,6 +144,14 @@ static int pty_request(ssh_session session, ssh_channel channel, const char *ter
(void) px; (void) px;
(void) py; (void) py;
(void) userdata; (void) userdata;
client* cli = (client*)userdata;
cli->resize = 1;
cli->newHeight = y;
cli->newWidth = x;
printf("setting Size to %d,%d\n", cli->newWidth, cli->newHeight);
printf("Terminal is %s\n", term);
printf("Allocated terminal\n"); printf("Allocated terminal\n");
return 0; return 0;
} }
@@ -131,19 +163,25 @@ static int shell_request(ssh_session session, ssh_channel channel, void *userdat
printf("Allocated shell\n"); printf("Allocated shell\n");
return 0; return 0;
} }
struct ssh_channel_callbacks_struct channel_cb = { //struct ssh_channel_callbacks_struct channel_cb = {
.channel_pty_request_function = pty_request, // .channel_pty_request_function = pty_request,
.channel_shell_request_function = shell_request // .channel_shell_request_function = shell_request,
}; // .channel_pty_window_change_function = shell_resize,
//
//};
static ssh_channel new_session_channel(ssh_session session, void *userdata){ static ssh_channel new_session_channel(ssh_session session, void *userdata){
(void) session; (void) session;
(void) userdata; (void) userdata;
client* c = (client*)userdata;
ssh_channel* cli = &c->channel;
printf("Allocated session channel for id %d\n", *(int*)userdata); printf("Allocated session channel for id %d\n", *(int*)userdata);
*(ssh_channel*)userdata = ssh_channel_new(session); *cli = ssh_channel_new(session);
ssh_callbacks_init(&channel_cb); ssh_callbacks_init(&c->channel_cb);
ssh_set_channel_callbacks(*(ssh_channel*)userdata, &channel_cb); ssh_set_channel_callbacks(*cli, &c->channel_cb);
return *(ssh_channel*)userdata; return *cli;
} }
@@ -155,17 +193,27 @@ void* Handel_Client(void* d) {
int i; int i;
ssh_event mainloop; ssh_event mainloop;
ssh_session session = data.session; ssh_session session = data.session;
ssh_channel c; client* cli = (client*)malloc(sizeof(client));
struct ssh_server_callbacks_struct cb = {
.userdata = (void*)&c, printf("og cliet addres %d\n", cli);
cli->server_cb = (struct ssh_server_callbacks_struct){
.userdata = cli,
.auth_none_function = auth_none, .auth_none_function = auth_none,
.auth_password_function = auth_password, .auth_password_function = auth_password,
.channel_open_request_session_function = new_session_channel, .channel_open_request_session_function = new_session_channel,
}; };
ssh_callbacks_init(&cb); cli->channel_cb = (struct ssh_channel_callbacks_struct){
ssh_set_server_callbacks(session, &cb); .userdata = cli,
.channel_pty_request_function = pty_request,
.channel_shell_request_function = shell_request,
.channel_pty_window_change_function = shell_resize,
};
ssh_callbacks_init(&cli->server_cb);
ssh_set_server_callbacks(session, &cli->server_cb);
if (ssh_handle_key_exchange(session)) { if (ssh_handle_key_exchange(session)) {
printf("ssh_handle_key_exchange: %s\n", ssh_get_error(session)); printf("ssh_handle_key_exchange: %s\n", ssh_get_error(session));
@@ -177,7 +225,7 @@ void* Handel_Client(void* d) {
mainloop = ssh_event_new(); mainloop = ssh_event_new();
ssh_event_add_session(mainloop, session); ssh_event_add_session(mainloop, session);
while (!(authenticated && c != NULL)){ while (!(authenticated && cli->channel != NULL)){
if(error) if(error)
break; break;
r = ssh_event_dopoll(mainloop, -1); r = ssh_event_dopoll(mainloop, -1);
@@ -188,80 +236,102 @@ void* Handel_Client(void* d) {
} }
} }
char sendBuf[1024] = {0}; char* sendBuf = (char*)malloc(30);
int sendBuffSize = 1024; int sendBuffSize = 30;
int counter = 0; int counter = 0;
if(error){ if(error){
printf("Error, exiting loop\n"); printf("Error, exiting loop\n");
} else } else
printf("Authenticated and got a channel\n"); printf("Authenticated and got a channel\n");
client* cli = NULL;
// Data Init // Data Init
data.config->cbs.init_var = cli; data.config->cbs.init_var = cli;
data.config->cbs.run_var = cli; data.config->cbs.run_var = cli;
data.config->cbs.stop_var = cli; data.config->cbs.stop_var = cli;
data.config->cbs.ssh_init(data.config->cbs.init_var);
do{ // Update data.config->cbs.ssh_init(cli);
i = 1;
//snprintf(sendBuf, 1024, "Counter: %d, id: %d\r", counter, data.config->id); cli->term = (ssh_terminal_data) {
//char kittyBuffer[30] = {0};
//sprintf(kittyBuffer, "\e[>%d", 0b1000);
//if (ssh_channel_write(c, kittyBuffer, 30) == SSH_ERROR) {
// printf("error writing to channel\n");
// return NULL;
//}
i = ssh_channel_read_nonblocking(c, buf, sizeof(buf)-1, 0);
counter++;
// code go here
ssh_terminal_data tb = {
.inputBuffer = buf, .inputBuffer = buf,
.outputBuffer = sendBuf, .outputBuffer = sendBuf,
.inputSize = 1024, .inputSize = sizeof(buf),
.outputSize = &sendBuffSize, .outputSize = &sendBuffSize,
.channel = cli->channel,
}; };
data.config->cbs.ssh_run(&tb,data.config->cbs.run_var);
do{ // Update
i = 1;
i = ssh_channel_read_nonblocking(cli->channel, buf, sizeof(buf)-1, 0);
// code go here // code go here
if (ssh_channel_write(c, tb.outputBuffer, 1024) == SSH_ERROR) {
printf("error writing to channel\n");
return NULL; if(data.config->cbs.ssh_run(&cli->term,cli) == 0) {
// code go here
//if (ssh_channel_write(c, tb.outputBuffer, *tb.outputSize) == SSH_ERROR) {
// printf("error writing to channel\n");
// return NULL;
//}
} }
if(i>0) { if(i>0) {
buf[i] = '\0'; buf[i] = '\0';
printf("%s", buf); //printf("%s", buf);
fflush(stdout); //fflush(stdout);
if(buf[0] == '\x03') { if(buf[0] == '\x03') {
ssh_disconnect(data.session); data.config->cbs.ssh_stop(cli);
ssh_free(data.session); ssh_channel_close(cli->channel);
authenticated--; ssh_channel_free(cli->channel);
//ssh_channel_close(c);
//ssh_channel_free(c);
return 0; return 0;
} }
} }
} while (true); if(cli->resize > 0) {
printf("running resize %d,%d\n", cli->newWidth, cli->newHeight);
client_resize(cli->newWidth, cli->newHeight, cli);
cli->resize = 0;
}
//memset(buf,0,BUF_SIZE);
} while (!client_stop_thread);
data.config->cbs.ssh_stop(cli);
ssh_channel_close(cli->channel);
ssh_channel_free(cli->channel);
data.config->cbs.ssh_stop(data.config->cbs.stop_var);
return 0; return 0;
} }
void stop_server(int arg) {
printf("\nstopping server\n");
client_stop_thread = 1;
sleep(1);
exit(1);
}
int ssh_start(ServerConfig* conf){ int ssh_start(ServerConfig* conf){
ssh_session session; ssh_session session;
ssh_bind sshbind; ssh_bind sshbind;
signal(SIGSTOP, stop_server);
signal(SIGINT, stop_server);
signal(SIGTERM, stop_server);
int port = 2222;// conf->port; int port = 2222;// conf->port;
int r =0; int r =0;
sshbind=ssh_bind_new(); sshbind=ssh_bind_new();
ssh_bind_options_set(sshbind, SSH_BIND_OPTIONS_HOSTKEY, "/home/preacher/.ssh/id_rsa"); ssh_bind_options_set(sshbind, SSH_BIND_OPTIONS_HOSTKEY, RSA_LOCATION);
ssh_bind_options_set(sshbind, SSH_BIND_OPTIONS_BINDPORT, &port); ssh_bind_options_set(sshbind, SSH_BIND_OPTIONS_BINDPORT, &port);
while(sshbind) { while(sshbind && !client_stop_thread){ //&& !client_stop_thread) {
if(ssh_bind_listen(sshbind)<0){ if(ssh_bind_listen(sshbind)<0){
printf("Error listening to socket: %s\n",ssh_get_error(sshbind)); printf("Error listening to socket: %s\n",ssh_get_error(sshbind));
@@ -274,15 +344,31 @@ int ssh_start(ServerConfig* conf){
return 1; return 1;
} }
ud d = {session, conf}; ud d = {session, conf};
d.config->stop = &client_stop_thread;
pthread_t thread_id; for(int i = 0; i < 12; i++) {
if(pthread_create(&thread_id, NULL, Handel_Client, (void*)&d) < 0) { if(conf->clients[i] == 0) {
ssh_disconnect(session); if(pthread_create(&conf->clients[i], NULL, Handel_Client, (void*)&d) < 0) {
ssh_disconnect(session);
}
conf->threadCount++;
break;
}
} }
} }
//ssh_disconnect(session);
//ssh_bind_free(sshbind); //for(int i = 0; i < 12; i++) {
//ssh_finalize(); // if(conf->clients[i] != 0) {
// printf("working on thread %d\n", i);
// sleep(1);
// pthread_cancel(conf->clients[i]);
// }
//}
printf("Done\n");
ssh_disconnect(session);
ssh_bind_free(sshbind);
ssh_finalize();
return 0; return 0;
} }

View File

@@ -1,30 +1,41 @@
#ifndef SSH_SERVER_CLIENT_H #ifndef SSH_SERVER_CLIENT_H
#define SSH_SERVER_CLIENT_H #define SSH_SERVER_CLIENT_H
#include <pthread.h>
typedef struct { typedef struct {
int inputSize; int inputSize;
int* outputSize; int* outputSize;
char* inputBuffer; char* inputBuffer;
char* outputBuffer; char* outputBuffer;
int width;
int height;
void* channel;
}ssh_terminal_data; }ssh_terminal_data;
typedef int(*ssh_server_callback)(void* userdata); typedef int(*ssh_server_callback)(void* userdata);
typedef int(*ssh_server_resize_callback)(int,int,void* userdata);
typedef int(*ssh_server_run_callback)(ssh_terminal_data* ssh_terminal_data, void* userdata); typedef int(*ssh_server_run_callback)(ssh_terminal_data* ssh_terminal_data, void* userdata);
typedef struct { typedef struct {
void* init_var; void* init_var;
void* run_var; void* run_var;
void* stop_var; void* stop_var;
void* resize_var;
ssh_server_callback ssh_init; ssh_server_callback ssh_init;
ssh_server_run_callback ssh_run; ssh_server_run_callback ssh_run;
ssh_server_callback ssh_stop; ssh_server_callback ssh_stop;
ssh_server_resize_callback ssh_resize;
}ServerLoopCallbacks; }ServerLoopCallbacks;
typedef struct { typedef struct {
int port; int port;
int id; int id;
ServerLoopCallbacks cbs; ServerLoopCallbacks cbs;
pthread_t clients[12];
int threadCount;
int* stop;
}ServerConfig; }ServerConfig;