Files
skevity/source/game_source/entities/Player.h

31 lines
484 B
C

#ifndef PLAYER_H
#define PLAYER_H
#include "../entity.h"
#include "../../client_source/client.h"
#include "../world.h"
typedef struct {
int holding;
int class;
int health;
int ac;
int str;
int wis;
int dex;
client* cli;
int invintory[30];
} player;
entity* CreatePlayer(const char* username, client* cli ,world* w);
int PlayerServerUpdate(void*);
int PlayerClientUpdate(int, void*);
int PlayerInit(void*);
int PlayerFree(void*);
#endif