#ifndef PLAYER_H #define PLAYER_H #include "../entity.h" #include "../../client_source/client.h" #include "../world.h" typedef struct { int holding; int class; int health; int ac; int str; int wis; int dex; client* cli; int invintory[30]; } player; entity* CreatePlayer(const char* username, client* cli ,world* w); int PlayerServerUpdate(void*); int PlayerClientUpdate(int, void*); int PlayerInit(void*); int PlayerFree(void*); #endif