Files
skevity/source/game_source/entity_handler.h

33 lines
723 B
C

#ifndef ENTITY_HEADER_H
#define ENTITY_HEADER_H
#define ENTITY_LIST_ACTION_ADD
#define ENTITY_LIST_ACTION_REMOVE
#include "entity.h"
#include <time.h>
typedef struct {
int count;
entity* entities[256];
struct timespec start;
struct timespec current;
} entity_list;
typedef struct {
int action;
int sizeOfData;
void* data;
}entity_list_transaction;
void EntityListInit(entity_list* list);
//int EntityListAddEntity(entity* ent);
//int EntityListRemoveEntity(entity* ent);
//
//int EntityListTransactionSet(entity_list_transaction* ta, int action, void* data);
//int EntityListTransactionSend(entity_list* list, entity_list_transaction* ta);
int EntityListUpdate(entity_list* list);
#endif