Files
skevity/source/server_source/game_client.h

25 lines
381 B
C

#ifndef GAME_CLIENT_H
#define GAME_CLIENT_H
#include "transactions.h"
typedef struct {
const char* ip;
int port;
int id;
} server_info;
typedef struct {
int socket;
server_info info;
}game_server;
int Connect(game_server* gs);
int Send(game_server* gs,packet* packet);
int Recive(game_server* gs, packet* pakcet);
int Disconnect(game_server* gs);
#endif