#ifndef GAME_CLIENT_H #define GAME_CLIENT_H #include "transactions.h" typedef struct { const char* ip; int port; int id; } server_info; typedef struct { int socket; server_info info; }game_server; int Connect(game_server* gs); int Send(game_server* gs,packet* packet); int Recive(game_server* gs, packet* pakcet); int Disconnect(game_server* gs); #endif