Files
skevity/source/game_source/entities/Centery.h

30 lines
476 B
C

#ifndef CENTERY_H
#define CENTERY_H
#define CENTERY_ID 1
#include "../entity.h"
#include "../world.h"
typedef struct {
int weapon;
int classification;
int tear;
int alert;
int mode;
int direction;
int health;
int ac;
int str;
int wis;
int dex;
} centery;
entity* CreateCentery(int tear, int classification,world* w);
int ServerUpdate(void*);
int ClientUpdate(int, void*);
int Init(void*);
int Free(void*);
#endif // !CENTERY_H