33 lines
531 B
C
33 lines
531 B
C
#ifndef CENTERY_H
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#define CENTERY_H
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#define CENTERY_ID 1
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#include "../entity.h"
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#include "../world.h"
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#include "../../client_source/client.h"
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typedef struct {
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int weapon;
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int classification;
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int tear;
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int alert;
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int mode;
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int direction;
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int health;
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int ac;
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int str;
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int wis;
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int dex;
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client* cli;
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} centery;
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entity* CreateCentery(int tear, client* cli,world* w);
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int ServerUpdate(void*);
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int ClientUpdate(int, void*);
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int Init(void*);
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int Free(void*);
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#endif // !CENTERY_H
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