#ifndef CENTERY_H #define CENTERY_H #define CENTERY_ID 1 #include "../entity.h" #include "../world.h" #include "../../client_source/client.h" typedef struct { int weapon; int classification; int tear; int alert; int mode; int direction; int health; int ac; int str; int wis; int dex; client* cli; } centery; entity* CreateCentery(int tear, client* cli,world* w); int ServerUpdate(void*); int ClientUpdate(int, void*); int Init(void*); int Free(void*); #endif // !CENTERY_H