there is now a player character and the world renders using a cammera
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@@ -4,10 +4,13 @@
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#define ENTITY_LIST_ACTION_ADD
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#define ENTITY_LIST_ACTION_REMOVE
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#include "entity.h"
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#include <time.h>
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typedef struct {
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int count;
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entity* entities[256];
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struct timespec start;
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struct timespec current;
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} entity_list;
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typedef struct {
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@@ -17,13 +20,13 @@ typedef struct {
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}entity_list_transaction;
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void EntityListInit(entity_list* list);
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int EntityListAddEntity(entity* ent);
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int EntityListRemoveEntity(entity* ent);
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//int EntityListAddEntity(entity* ent);
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//int EntityListRemoveEntity(entity* ent);
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//
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//int EntityListTransactionSet(entity_list_transaction* ta, int action, void* data);
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//int EntityListTransactionSend(entity_list* list, entity_list_transaction* ta);
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int EntityListTransactionSet(entity_list_transaction* ta, int action, void* data);
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int EntityListTransactionSend(entity_list* list, entity_list_transaction* ta);
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int EntityListUpdate();
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int EntityListUpdate(entity_list* list);
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#endif
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