there is now a player character and the world renders using a cammera
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@@ -1,14 +1,16 @@
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#ifndef CENTERY_H
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#define CENTERY_H
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#define CENTERY_ID 1
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#include "../entity.h"
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#include "../world.h"
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typedef struct {
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entity* target;
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int weapon;
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int classification;
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int tear;
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int alert;
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int mode;
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int direction;
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int health;
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int ac;
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@@ -17,7 +19,7 @@ typedef struct {
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int dex;
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} centery;
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int CreateCentery(int tear, int classification);
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entity* CreateCentery(int tear, int classification,world* w);
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int ServerUpdate(void*);
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int ClientUpdate(int, void*);
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