there is now a player character and the world renders using a cammera

This commit is contained in:
2026-04-09 13:11:55 -07:00
parent 09c310cb4a
commit af639e62c3
47 changed files with 1737 additions and 83 deletions

View File

@@ -1,14 +1,16 @@
#ifndef CENTERY_H
#define CENTERY_H
#define CENTERY_ID 1
#include "../entity.h"
#include "../world.h"
typedef struct {
entity* target;
int weapon;
int classification;
int tear;
int alert;
int mode;
int direction;
int health;
int ac;
@@ -17,7 +19,7 @@ typedef struct {
int dex;
} centery;
int CreateCentery(int tear, int classification);
entity* CreateCentery(int tear, int classification,world* w);
int ServerUpdate(void*);
int ClientUpdate(int, void*);