adding multiplayer

This commit is contained in:
2026-04-15 06:57:15 -07:00
parent af639e62c3
commit 3a91db6321
32 changed files with 938 additions and 174 deletions

View File

@@ -1,5 +1,11 @@
target_sources(${PROJECT_NAME} PRIVATE
game_client.c
server.c
transactions.c
)
add_executable(
gameServer
server.c
transactions.c
main.c
)

View File

@@ -1,28 +1,115 @@
#include "game_client.h"
#include "transactions.h"
#include "../game_source/color.h"
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <sys/socket.h>
int Connect(game_server* gs) {
struct sockaddr_in serverAddr;
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(gs->info.port);
struct sockaddr_in game_serverAddr;
struct sockaddr_in server_serverAddr;
gs->game_info.port = 2223;
gs->game_info.ip = "192.168.254.74";
gs->server_info.port = 2224;
gs->server_info.ip = "192.168.254.74";
game_serverAddr.sin_family = AF_INET;
game_serverAddr.sin_port = htons(2223);
game_serverAddr.sin_family = AF_INET;
server_serverAddr.sin_port = htons(2223);
server_serverAddr.sin_addr.s_addr = INADDR_ANY;
server_serverAddr.sin_addr.s_addr = INADDR_ANY;
int blocking_mode = 1;
gs->socket = socket(AF_INET, SOCK_STREAM, 0);
inet_pton(AF_INET, gs->info.ip, &serverAddr.sin_addr);
gs->game_info.socket = socket(AF_INET, SOCK_STREAM, 0);
if(connect(gs->socket, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) < 0) {
ioctl(gs->socket, FIONBIO, &blocking_mode); // Shuld be 1
gs->server_info.socket = socket(AF_INET, SOCK_STREAM, 0);
inet_pton(AF_INET, gs->game_info.ip, &game_serverAddr.sin_addr);
if(connect(gs->server_info.socket, (struct sockaddr*)&game_serverAddr, sizeof(game_serverAddr)) < 0) {
//ioctl(gs->server_info.socket, FIONBIO, &blocking_mode); // Shuld be 1
server_transaction st;
server_transaction rst;
memset(&st, 0, sizeof(server_transaction));
st.id = SERVER_T_SERVER_FLAG;
st.action = SERVER_T_CONNECT;
st.argsize = 0;
st.serverArg = 0;
SendServerTransaction(&st, gs->server_info.socket);
if(RecvServerTransaction(&rst, gs->server_info.socket)) {
printf("server transaction failed\n");
return -1;
}
if(rst.id == SERVER_T_SERVER_FLAG && rst.action == SERVER_T_CONNECT) {
memcpy(&gs->game_info.id, rst.serverArg, sizeof(int));
char* ip = malloc((rst.argsize - sizeof(int)) + 1);
strncpy(ip, rst.serverArg + sizeof(int), (rst.argsize - sizeof(int)) + 1);
ip[rst.argsize - sizeof(int)] = '\0';
printf("Connecting to server %s\n", ip);
inet_pton(AF_INET, ip, &game_serverAddr.sin_addr);
if(connect(gs->game_info.socket, (struct sockaddr*)&game_serverAddr, sizeof(game_serverAddr)) <= 0) {
printf("Could not connect to server \"%s\"\n", ip);
free(ip);
return -1;
}
free(ip);
color rcolor = {rand()%250, rand()%250, rand()%250};
user_transaction ut = {
.id = SERVER_T_USER_FLAG,
.action = SERVER_T_CONNECT,
.argsize = sizeof(color),
.userArg = &rcolor,
};
user_transaction rut = {0};
SendUserTransaction(&ut, gs->game_info.socket);
if(RecvUserTransaction(&rut, gs->game_info.socket)) {
printf("Could not get other users\n");
return -1;
}
if(rut.id == SERVER_T_GET_PLAYER_DATA && rut.action == SERVER_T_SET_PLAYER_ID) {
//player *players = malloc(rut.argsize/sizeof(player));
//memcpy(players, rut.userArg, rut.argsize);
FreeUserTransaction(&rut);
}
}
SendServerTransaction(&st, gs->server_info.socket);
if(RecvServerTransaction(&rst, gs->server_info.socket)) {
printf("server failed to get Player data");
}
return 0;
}
printf("ng\n");
return -1;
}
int Client_Send(game_server* gs,packet* packet) {
@@ -32,22 +119,22 @@ int Client_Send(game_server* gs,packet* packet) {
memcpy(buffer+sizeof(int), &packet->size, sizeof(int));
memcpy(buffer+sizeof(int)+sizeof(int), &packet->packet, packet->size);
write(gs->socket, buffer, sendPacketSize);
write(gs->game_info.socket, buffer, sendPacketSize);
return 0;
}
int Client_Recive(game_server* gs, packet* packet) {
if(read(gs->socket, &packet->packetTpye, sizeof(int)) <= 0) {
if(read(gs->game_info.socket, &packet->packetTpye, sizeof(int)) <= 0) {
return 0;
}
if(read(gs->socket, &packet->size, sizeof(int)) <= 0 ) {
if(read(gs->game_info.socket, &packet->size, sizeof(int)) <= 0 ) {
return -1;
}
packet->packet = malloc(packet->size);
if(read(gs->socket, &packet->packet, packet->size) <= 0) {
if(read(gs->game_info.socket, &packet->packet, packet->size) <= 0) {
free(packet->packet);
return -1;
}
@@ -55,6 +142,15 @@ int Client_Recive(game_server* gs, packet* packet) {
}
int Disconnect(game_server* gs) {
close(gs->socket);
server_transaction st = {
.id = SERVER_T_SERVER_FLAG,
.action = SERVER_T_DISCONNECT,
.argsize = 0,
.serverArg = 0,
};
SendServerTransaction(&st, gs->server_info.socket);
close(gs->game_info.socket);
close(gs->server_info.socket);
return 0;
}

View File

@@ -7,11 +7,13 @@ typedef struct {
const char* ip;
int port;
int id;
int socket;
} server_info;
typedef struct {
int socket;
server_info info;
server_info game_info;
server_info server_info;
int userCount;
}game_server;
int Connect(game_server* gs);

View File

@@ -0,0 +1,63 @@
#include "server.h"
#include <stdio.h>
#include <stdlib.h>
#include "transactions.h"
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "../game_source/vector.h"
#include <time.h>
void Vec2Transacgtion(user_transaction* t, vec2* v) {
memcpy(v, t->userArg, t->argsize);
}
int main(int argc, char *argv[]) {
s_game_server s;
memset(&s,0,sizeof(s));
int serverEnd = 0;
user_transaction st1;
user_transaction st2;
user_transaction rst1;
user_transaction rst2;
memset(&st1,0,sizeof(st1));
memset(&st2,0,sizeof(st2));
memset(&rst1,0,sizeof(rst1));
memset(&rst2,0,sizeof(rst2));
vec2 pos = {10,10};
struct timespec last_time;
clock_gettime(CLOCK_MONOTONIC,&last_time);
st1 = (user_transaction){
.userArg = &pos,
.action = 1,
.id = SERVER_T_USER_FLAG,
.argsize = 8,
};
st2 = (user_transaction){
.userArg = &pos,
.action = 1,
.id = SERVER_T_USER_FLAG,
.argsize = 8,
};
start_server(&s);
do {
int new_client = 0;
if((new_client = accept_client(&s)) > 0) {
printf("connection!\n");
//if(get_player_data(&s,new_client)) {
// close(new_client);
//}
//
}
}while(!serverEnd);
return 0;
}

View File

@@ -1,29 +1,160 @@
#include "server.h"
#include "transactions.h"
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <unistd.h>
int start_server() {
int start_server(s_game_server* s) {
struct sockaddr_in server;
int serverSock;
serverSock = socket(AF_INET, SOCK_STREAM, 0);
s->sock = socket(AF_INET, SOCK_STREAM, 0);
server.sin_family = AF_INET;
server.sin_port = htons(2223);
server.sin_addr.s_addr = INADDR_ANY;
if(bind(serverSock, (struct sockaddr*)&serverSock, sizeof(server)) < 0) {
if(bind(s->sock, (struct sockaddr*)&server, sizeof(server)) < 0) {
printf("could not bind socket\n");
return -1;
}
listen(serverSock, 4);
int blocking_mode = 1;
ioctl(s->sock, FIONBIO, &blocking_mode); // Shuld be 1
printf("lissening\n");
listen(s->sock, 4);
return 0;
}
int accept_client(s_game_server* s) {
struct sockaddr_in addr;
socklen_t client_addr_size;
client_addr_size = sizeof(addr);
int tmp = accept(s->sock, (struct sockaddr*)&addr, &client_addr_size);
if(tmp == -1) {
// return -1;
} else {
for (int i = 0; i < 4; i++) {
if(s->clients[i].sock == 0) {
s->clients[i].sock = tmp;
s->clients[i].userId = rand();
break;
}
}
}
//server_transaction st;
//memset(&st, 0, sizeof(st));
//st.id = SERVER_T_SERVER_FLAG;
//st.action = SERVER_T_SET_PLAYER_ID;
//st.argsize = sizeof(int);
//st.serverArg =
//SendServerTransaction(&st, tmp);
//user_transaction ut;
//memset(&ut, 0, sizeof(user_transaction));
//for(int i = 0; i < 4; i++) {
// if(s->clients[i].sock != 0) {
// RecvUserTransaction(&ut, s->sock);
// }
//}
// accempt client
// send world seed
// send player colors
// player data
// - class
// - level
// - items
// - etc
return tmp;
}
int limit_fps(int fps, struct timespec* last_time) {
struct timespec current_time;
double frame_time = 1.0/fps;
clock_gettime(CLOCK_MONOTONIC, &current_time);
double elapsed = (current_time.tv_sec - last_time->tv_sec) +
(current_time.tv_nsec - last_time->tv_nsec) / 1e9;
if (elapsed < frame_time) {
return 0;
}
clock_gettime(CLOCK_MONOTONIC, last_time);
return 1;
}
int server_update(s_game_server* gs) {
if(limit_fps(60, &gs->current_time)) {
for(int i = 0; i < 4; i++) {
if(gs->clients[0].sock > 0 && gs->clients[1].sock > 0) {
if(rst2.userArg != 0) {
FreeUserTransaction(&rst2);
}
if(RecvUserTransaction(&rst2, s.clients[0].sock)){
st2 = rst2;
}
SendUserTransaction(&st2, s.clients[1].sock);
SendUserTransaction(&st1, s.clients[0].sock);
if(rst1.userArg != 0) {
FreeUserTransaction(&rst1);
}
if(RecvUserTransaction(&rst1, s.clients[1].sock)) {
st1 = rst1;
}
SendUserTransaction(&st1, s.clients[0].sock);
SendUserTransaction(&st2, s.clients[1].sock);
}
}
}
return 0;
}
//int get_player_data(s_game_server* s, int client) {
//
// server_transaction st;
// server_transaction rst;
// memset(&st,0,sizeof(st));
// memset(&rst,0,sizeof(rst));
//
// st.id = SERVER_T_SERVER_FLAG & SERVER_T_REQUEST;
// st.action = SERVER_T_GET_PLAYER_DATA;
//
// printf("Getting Player Data\n");
//
//
// if(!SendServerTransaction(&st, client)) {
// return -1;
// }
//
// if(RecvServerTransaction(&rst, client)) {
// return -1;
// }
// return 0;
//}
//

View File

@@ -2,13 +2,23 @@
#define SERVER_H
#include "transactions.h"
#include <time.h>
typedef struct {
} client;
int sock;
int userId;
} s_game_client;
typedef struct {
} client_manager;
s_game_client clients[4];
int number_of_clients;
int sock;
struct timespec current_time;
int start_server();
} s_game_server;
int start_server(s_game_server* s);
int accept_client(s_game_server* s);
int server_update(s_game_server* gs);
int get_player_data(s_game_server* s, int client);
#endif // !SERVER_H

View File

@@ -1,32 +1,79 @@
#include "transactions.h"
#include <asm-generic/errno.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#define PORT 2223
#define IP_ADDRESS "127.0.0.1"
int CreateTransaction(action *act) {
packet* CreateServerTransaction(server_transaction *act) {
int bufferSize = sizeof(int)*3 + act->argsize;
//unsigned char* buffer = malloc(bufferSize);
unsigned char* buffer = malloc(bufferSize);
if( buffer <= 0) {
return NULL;
}
//buffer[0] = act->id;
//buffer[sizeof(int)*1] = act->action;
//buffer[sizeof(int)*2] = act->argsize;
//memcpy(&buffer[sizeof(int)*3], act->userArg, act->argsize);
printf("transaction id: %d, action %d, argsize %d\n", act->id, act->action, act->argsize);
memcpy(buffer, &act->id, sizeof(int));
memcpy(&buffer[sizeof(int)*1], &act->action, sizeof(int));
memcpy(&buffer[sizeof(int)*2], &act->argsize, sizeof(int));
memcpy(&buffer[sizeof(int)*3], act->serverArg, act->argsize);
packet* p = malloc(sizeof(packet));
if(p <= 0) {
return NULL;
}
p->packetTpye = SERVER_PACKET;
p->size = bufferSize;
p->packet = buffer;
//free(buffer);
return 0;
return p;
}
packet* CreateUserTransaction(user_transaction *act) {
int bufferSize = sizeof(int)*3 + act->argsize;
unsigned char* buffer = malloc(bufferSize);
if( buffer <= 0) {
return NULL;
}
//printf("transaction id: %d, action %d, argsize %d\n", act->id, act->action, act->argsize);
memcpy(buffer, &act->id, sizeof(int));
memcpy(&buffer[sizeof(int)*1], &act->action, sizeof(int));
memcpy(&buffer[sizeof(int)*2], &act->argsize, sizeof(int));
memcpy(&buffer[sizeof(int)*3], act->userArg, act->argsize);
packet* p = malloc(sizeof(packet));
if(p <= 0) {
return NULL;
}
p->packetTpye = SERVER_PACKET;
p->size = bufferSize;
p->packet = buffer;
return p;
}
int GetTransaction(action *act) {
void FreePacket(packet* p) {
free(p->packet);
free(p);
}
int GetTransaction(user_transaction *act) {
int id;
@@ -45,6 +92,163 @@ int GetTransaction(action *act) {
return 0;
}
int ProssesTransaction(action *act) {
int ProssesTransaction(user_transaction *act) {
return 0;
}
#define PACKET_SIZE(p) sizeof(int) + sizeof(int) + p->size
int SendServerTransaction(server_transaction *tract, int fd) {
packet* p = CreateServerTransaction(tract);
int packetSize = PACKET_SIZE(p);
unsigned char* buffer = malloc(packetSize);
memset(buffer, 0, packetSize);
unsigned char* sb = buffer;
memcpy(buffer, &p->packetTpye, sizeof(int));
memcpy(buffer + sizeof(int), &p->size, sizeof(int));
memcpy(buffer + sizeof(int) + sizeof(int), p->packet, p->size);
printf("buffer :");
for(int i = 0; i < PACKET_SIZE(p); i++) {
printf("%u", sb[i]);
}
int r = send(fd,sb, PACKET_SIZE(p),0);
printf("\n");
free(sb);
FreePacket(p);
if(r == -1) {
printf("NG\n");
return -1;
}
return 0;
}
int SendUserTransaction(user_transaction* tract, int fd) {
packet* p = CreateUserTransaction(tract);
int packetSize = PACKET_SIZE(p);
unsigned char* buffer = malloc(packetSize);
memset(buffer, 0, packetSize);
unsigned char* sb = buffer;
memcpy(buffer, &p->packetTpye, sizeof(int));
memcpy(buffer + sizeof(int), &p->size, sizeof(int));
memcpy(buffer + sizeof(int) + sizeof(int), p->packet, p->size);
printf("buffer :");
for(int i = 0; i < PACKET_SIZE(p); i++) {
printf("%u", sb[i]);
}
int r = send(fd,sb, PACKET_SIZE(p),0);
printf("\n");
free(sb);
FreePacket(p);
if(r == -1) {
printf("NG\n");
return -1;
}
return 0;
}
int RecvServerTransaction(server_transaction *tract, int fd) {
packet tp;
int sizeOfPacket = 1024;
unsigned char* buffer = malloc(1024);
int r = 0;
printf("reading buffer");
r = recv(fd, buffer, sizeof(int)*2,0);
printf("%d\n",r);
if(r > 0) {
printf("buffer :");
for(int i = 0; i < r; i++) {
printf("%u", buffer[i]);
}
printf("\n");
tp.packetTpye = (int)buffer[0];
tp.size = (int)buffer[sizeof(int)];
r = recv(fd, buffer, tp.size,MSG_DONTWAIT);
tp.packet = malloc(tp.size);
memcpy(tp.packet, buffer, tp.size);
memset(tract, 0, sizeof(server_transaction));
memcpy(&tract->id, tp.packet, sizeof(int));
memcpy(&tract->action, tp.packet + sizeof(int), sizeof(int));
memcpy(&tract->argsize, tp.packet + sizeof(int) + sizeof(int), sizeof(int));
tract->serverArg = malloc(tract->argsize);
memcpy(tract->serverArg, &tp.packet[sizeof(int)*3], tract->argsize);
if(tract->id != 0) {
printf("id: %d, action %d, argsize %d\n", tract->id, tract->action, tract->argsize);
printf("Data :%s\n", (char*)tract->serverArg);
}
FreePacket(&tp);
return 0;
}
free(buffer);
return 1;
}
int RecvUserTransaction(user_transaction *tract, int fd) {
packet tp;
int sizeOfPacket = 1024;
unsigned char* buffer = malloc(1024);
int r = 0;
printf("reading buffer");
r = recv(fd, buffer, sizeof(int)*2,MSG_DONTWAIT);
printf("%d\n",r);
if(r > 0) {
printf("buffer :");
for(int i = 0; i < r; i++) {
printf("%u", buffer[i]);
}
printf("\n");
tp.packetTpye = (int)buffer[0];
tp.size = (int)buffer[sizeof(int)];
r = recv(fd, buffer, tp.size,MSG_DONTWAIT);
tp.packet = malloc(tp.size);
memcpy(tp.packet, buffer, tp.size);
memset(tract, 0, sizeof(server_transaction));
memcpy(&tract->id, tp.packet, sizeof(int));
memcpy(&tract->action, tp.packet + sizeof(int), sizeof(int));
memcpy(&tract->argsize, tp.packet + sizeof(int) + sizeof(int), sizeof(int));
tract->userArg = malloc(tract->argsize);
memcpy(tract->userArg, &tp.packet[sizeof(int)*3], tract->argsize);
if(tract->id != 0) {
printf("id: %d, action %d, argsize %d\n", tract->id, tract->action, tract->argsize);
printf("Data :%s\n", (char*)tract->userArg);
}
FreePacket(&tp);
return 0;
}
free(buffer);
return 1;
}
void FreeUserTransaction(user_transaction* ut) {
free(ut->userArg);
memset(ut, 0, sizeof(user_transaction));
}
void FreeServerTransaction(server_transaction* st) {
free(st->serverArg);
memset(st, 0, sizeof(server_transaction));
}

View File

@@ -9,12 +9,14 @@
* =============================================================================
* */
#ifndef TRANSACTIONS_H
#define TRANSACTIONS_H
#define ENTITY_ACTION_MOVE_UP 1
#define ENTITY_ACTION_MOVE_DOWN 2
#define ENTITY_ACTION_MOVE_LEFT 3
#define ENTITY_ACTION_MOVE_RIGHT 4
#define ENTITY_ACTION_MOVE 1
#define SERVER_PACKET 1
#define USER_PACKET 2
#define RELAY_PACKET 3
#define ADMIN_PACKET 4
typedef struct {
int packetTpye, size;
@@ -24,13 +26,49 @@ typedef struct {
typedef struct {
int id;
int action;
int userId;
int entityId;
int argsize;
void* userArg;
}action;
}user_transaction;
int CreateTransaction(action* act);
int GetTransaction(action* act);
int ProssesTransaction(action* act);
#define SERVER_T_CONNECT 0b0001
#define SERVER_T_DISCONNECT 0b0010
#define SERVER_T_RECONNECT 0b0011
#define SERVER_T_RELAY 0b0100
#define SERVER_T_KICK 0b0101
#define SERVER_T_REQUEST 0b0110
#define SERVER_T_USER_FLAG 0b00010000
#define SERVER_T_ADMIN_FLAG 0b00100000
#define SERVER_T_SERVER_FLAG 0b01000000
#define SERVER_T_RELAY_FLAG 0b10000000
#define SERVER_T_GET_PLAYER_DATA 1
#define SERVER_T_SET_PLAYER_ID 2
typedef struct {
int id;
int action;
int userId;
unsigned int ipaddress;
int argsize;
void* serverArg;
}server_transaction;
int GetTransaction(user_transaction* tract);
int ProssesTransaction(user_transaction* tract);
int SendServerTransaction(server_transaction* tract, int serverFD);
int SendUserTransaction(user_transaction* tract, int serverFD);
int RecvServerTransaction(server_transaction* tract, int serverFD);
int RecvUserTransaction(user_transaction* tract, int serverFD);
void FreeUserTransaction(user_transaction* ut);
void FreeServerTransaction(server_transaction* st);
#define TRANSACTIONS_H
#endif