Files
skevity/source/server_source/server.c
2026-04-15 06:57:15 -07:00

161 lines
3.8 KiB
C

#include "server.h"
#include "transactions.h"
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <unistd.h>
int start_server(s_game_server* s) {
struct sockaddr_in server;
int serverSock;
s->sock = socket(AF_INET, SOCK_STREAM, 0);
server.sin_family = AF_INET;
server.sin_port = htons(2223);
server.sin_addr.s_addr = INADDR_ANY;
if(bind(s->sock, (struct sockaddr*)&server, sizeof(server)) < 0) {
printf("could not bind socket\n");
return -1;
}
int blocking_mode = 1;
ioctl(s->sock, FIONBIO, &blocking_mode); // Shuld be 1
printf("lissening\n");
listen(s->sock, 4);
return 0;
}
int accept_client(s_game_server* s) {
struct sockaddr_in addr;
socklen_t client_addr_size;
client_addr_size = sizeof(addr);
int tmp = accept(s->sock, (struct sockaddr*)&addr, &client_addr_size);
if(tmp == -1) {
// return -1;
} else {
for (int i = 0; i < 4; i++) {
if(s->clients[i].sock == 0) {
s->clients[i].sock = tmp;
s->clients[i].userId = rand();
break;
}
}
}
//server_transaction st;
//memset(&st, 0, sizeof(st));
//st.id = SERVER_T_SERVER_FLAG;
//st.action = SERVER_T_SET_PLAYER_ID;
//st.argsize = sizeof(int);
//st.serverArg =
//SendServerTransaction(&st, tmp);
//user_transaction ut;
//memset(&ut, 0, sizeof(user_transaction));
//for(int i = 0; i < 4; i++) {
// if(s->clients[i].sock != 0) {
// RecvUserTransaction(&ut, s->sock);
// }
//}
// accempt client
// send world seed
// send player colors
// player data
// - class
// - level
// - items
// - etc
return tmp;
}
int limit_fps(int fps, struct timespec* last_time) {
struct timespec current_time;
double frame_time = 1.0/fps;
clock_gettime(CLOCK_MONOTONIC, &current_time);
double elapsed = (current_time.tv_sec - last_time->tv_sec) +
(current_time.tv_nsec - last_time->tv_nsec) / 1e9;
if (elapsed < frame_time) {
return 0;
}
clock_gettime(CLOCK_MONOTONIC, last_time);
return 1;
}
int server_update(s_game_server* gs) {
if(limit_fps(60, &gs->current_time)) {
for(int i = 0; i < 4; i++) {
if(gs->clients[0].sock > 0 && gs->clients[1].sock > 0) {
if(rst2.userArg != 0) {
FreeUserTransaction(&rst2);
}
if(RecvUserTransaction(&rst2, s.clients[0].sock)){
st2 = rst2;
}
SendUserTransaction(&st2, s.clients[1].sock);
SendUserTransaction(&st1, s.clients[0].sock);
if(rst1.userArg != 0) {
FreeUserTransaction(&rst1);
}
if(RecvUserTransaction(&rst1, s.clients[1].sock)) {
st1 = rst1;
}
SendUserTransaction(&st1, s.clients[0].sock);
SendUserTransaction(&st2, s.clients[1].sock);
}
}
}
return 0;
}
//int get_player_data(s_game_server* s, int client) {
//
// server_transaction st;
// server_transaction rst;
// memset(&st,0,sizeof(st));
// memset(&rst,0,sizeof(rst));
//
// st.id = SERVER_T_SERVER_FLAG & SERVER_T_REQUEST;
// st.action = SERVER_T_GET_PLAYER_DATA;
//
// printf("Getting Player Data\n");
//
//
// if(!SendServerTransaction(&st, client)) {
// return -1;
// }
//
// if(RecvServerTransaction(&rst, client)) {
// return -1;
// }
// return 0;
//}
//