adding multiplayer
This commit is contained in:
37
source/game_source/player/player_data.h
Normal file
37
source/game_source/player/player_data.h
Normal file
@@ -0,0 +1,37 @@
|
||||
#ifndef PLAYER_PACKET_H
|
||||
#define PLAYER_PACKET_H
|
||||
#include "../color.h"
|
||||
|
||||
#define MOVE_UP 1
|
||||
#define MOVE_DOWN 2
|
||||
#define MOVE_LEFT 3
|
||||
#define MOVE_RIGHT 4
|
||||
#define ATTACK_LEFT 5
|
||||
#define ATTACK_RIGHT 6
|
||||
#define ATTACK_UP 7
|
||||
#define ATTACK_DOWN 8
|
||||
|
||||
#define ATTACK_MELEE 11
|
||||
#define ATTACK_WEAPON_1 12
|
||||
#define ATTACK_WEAPON_2 13
|
||||
#define ATTACK_WEAPON_3 14
|
||||
|
||||
|
||||
|
||||
typedef struct {
|
||||
int holding;
|
||||
int class;
|
||||
int health;
|
||||
int ac;
|
||||
int str;
|
||||
int wis;
|
||||
int intel;
|
||||
int dex;
|
||||
char name[32];
|
||||
color c;
|
||||
}player_data;
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user