adding multiplayer
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2
source/game_source/player/player_data.c
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2
source/game_source/player/player_data.c
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@@ -0,0 +1,2 @@
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#include "player_data.h"
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37
source/game_source/player/player_data.h
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37
source/game_source/player/player_data.h
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#ifndef PLAYER_PACKET_H
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#define PLAYER_PACKET_H
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#include "../color.h"
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#define MOVE_UP 1
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#define MOVE_DOWN 2
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#define MOVE_LEFT 3
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#define MOVE_RIGHT 4
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#define ATTACK_LEFT 5
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#define ATTACK_RIGHT 6
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#define ATTACK_UP 7
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#define ATTACK_DOWN 8
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#define ATTACK_MELEE 11
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#define ATTACK_WEAPON_1 12
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#define ATTACK_WEAPON_2 13
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#define ATTACK_WEAPON_3 14
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typedef struct {
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int holding;
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int class;
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int health;
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int ac;
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int str;
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int wis;
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int intel;
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int dex;
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char name[32];
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color c;
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}player_data;
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#endif
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@@ -1,8 +0,0 @@
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#include "player_packet.h"
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int SendPlayerPacket(player_packet *pakcet, game_server *config) {
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return 0;
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}
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@@ -1,25 +0,0 @@
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#ifndef PLAYER_PACKET_H
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#define PLAYER_PACKET_H
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#include "../../server_source/game_client.h"
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#define MOVE_UP 1
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#define MOVE_DOWN 2
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#define MOVE_LEFT 3
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#define MOVE_RIGHT 4
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#define ATTACK_MELEE 11
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#define ATTACK_WEAPON_1 12
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#define ATTACK_WEAPON_2 13
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#define ATTACK_WEAPON_3 14
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typedef struct {
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}player_packet;
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int SendPlayerPacket(player_packet* pakcet, game_server* config);
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#endif
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