adding multiplayer
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@@ -17,10 +17,9 @@ int EntityListUpdate(entity_list* list) {
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clock_gettime(CLOCK_MONOTONIC, &list->current);
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double elapsed = (list->current.tv_sec - list->start.tv_sec);
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elapsed += (list->current.tv_nsec - list->start.tv_nsec) / 1000000000.0;
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if(elapsed > 0.125/4) {
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if(elapsed > 0.000125) {
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for(int i = 0; i < 256; i++) {
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if(list->entities[i] != NULL) {
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printf("running index %d\n", i);
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list->entities[i]->callback.update(0,list->entities[i]);
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}
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}
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