Files
skevity/source/game_source/entity_handler.c
2026-04-15 06:57:15 -07:00

30 lines
818 B
C

#include "entity_handler.h"
#include "world.h"
#include <bits/time.h>
#include <time.h>
#include <stdio.h>
void EntityListInit(entity_list* list) {
list->count = 0;
for(int i = 0; i < 256; i++) {
list->entities[i] = NULL;
}
clock_gettime(CLOCK_MONOTONIC, &list->start);
}
int EntityListUpdate(entity_list* list) {
clock_gettime(CLOCK_MONOTONIC, &list->current);
double elapsed = (list->current.tv_sec - list->start.tv_sec);
elapsed += (list->current.tv_nsec - list->start.tv_nsec) / 1000000000.0;
if(elapsed > 0.000125) {
for(int i = 0; i < 256; i++) {
if(list->entities[i] != NULL) {
list->entities[i]->callback.update(0,list->entities[i]);
}
}
clock_gettime(CLOCK_MONOTONIC, &list->start);
}
return 0;
}