adding multiplayer
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@@ -3,6 +3,7 @@
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#define CENTERY_ID 1
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#include "../entity.h"
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#include "../world.h"
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#include "../../client_source/client.h"
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typedef struct {
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int weapon;
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@@ -17,9 +18,11 @@ typedef struct {
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int str;
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int wis;
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int dex;
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client* cli;
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} centery;
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entity* CreateCentery(int tear, int classification,world* w);
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entity* CreateCentery(int tear, client* cli,world* w);
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int ServerUpdate(void*);
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int ClientUpdate(int, void*);
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