Added diceroller.h so that this can be included into other projects
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@@ -34,4 +34,6 @@ This will build from the file in ./build
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```shell
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$ cmake --build build
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```
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## Includeing Into Your Project
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If you want to include this into your own c/c++ just include the header file.
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42
source/diceroller.h
Normal file
42
source/diceroller.h
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@@ -0,0 +1,42 @@
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#ifndef DICEROLLER_H
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#define DICEROLLER_H
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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/* GetDice(char* format)
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*
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* This will return the value of the rolled dice.
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*/
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int GetDice(const char* format) {
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int size = strlen(format);
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int seperator = 0;
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int resolt = 0;
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unsigned int seed = time(0);
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char c_amount[30] = { '\0' };
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char c_dice[30] = { '\0' };
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for(int i = 0; i < size; i++) {
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if(format[i] != 'd')
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continue;
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seperator = i;
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break;
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}
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if(seperator == 0)
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return -1;
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strncpy(c_amount, format,seperator);
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strcpy(c_dice, &format[seperator + 1]);
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int amount = atoi(c_amount);
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int dice = atoi(c_dice);
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int r = 0;
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for (int i = 0; i < amount; i++) {
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r = rand_r(&seed) % (dice - 1 + 1) + 1;
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resolt += r;
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}
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return resolt;
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}
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#endif
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@@ -8,46 +8,11 @@
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* #############################################################################
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*/
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#include "diceroller.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <stdio.h>
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/* GetDice(char* format)
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*
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* This will return the value of the rolled dice.
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*/
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int GetDice(const char* format) {
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int size = strlen(format);
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int seperator = 0;
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int resolt = 0;
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unsigned int seed = time(0);
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char c_amount[30] = { '\0' };
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char c_dice[30] = { '\0' };
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for(int i = 0; i < size; i++) {
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if(format[i] != 'd')
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continue;
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seperator = i;
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break;
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}
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if(seperator == 0)
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return -1;
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strncpy(c_amount, format,seperator);
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strcpy(c_dice, &format[seperator + 1]);
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int amount = atoi(c_amount);
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int dice = atoi(c_dice);
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int r = 0;
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for (int i = 0; i < amount; i++) {
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r = rand_r(&seed) % (dice - 1 + 1) + 1;
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resolt += r;
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}
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return resolt;
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}
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int main (int argc, char *argv[]) {
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int roled;
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