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# Game Ideas For RPG
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First lets list are limitations for this project. We have:
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## User Constraints
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- 128x64 bit display *monocrome*
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- 5 buttons *4 directional 1 action button*
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- Buzzer *pauses when you make a noize*
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## Software Constraints
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- 16K of flash memery
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- 2k of SRAM
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This Leads us to some interesting things that we can do about are game.
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# Game Desine
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---
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What is this game and what are its core features? for the small nature of the
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console and the pore battery life this is going to be a roge like game. where
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the player can go through different levels and defeet different monsters.
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The gole of the game is to get to the end of the dongen with the highest score.
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## Save States
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There is no good way to hold long term memery in the ch32v003 so we will probly
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have to use codes if you want to load up data for a previous save. This would be
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good for trying to figure out secrets or different solutions to puzels
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**SCRACH THIS IDEA**
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We can use the players knolige to bring solutions to the different rooms of the
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dongen. An exmaple would be the player taking the main path through the dongen
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but at the end of the dongen the player dies but before he dies there is a
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message that tells the player that there is more to this dongen then meets the
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eye. This will encurage the player to go back through the dongen reveling all
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of the secrets as runs go by and acheving a higher score.
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**This is the idea that I am going with**
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## Rooms
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Each room has a different puzzel that you have to get pass let this be a
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monstor, a number combenation, a real puzzel. the rooms can be layed out in any
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way it just has to make cense where the player must go. There must be room for
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hidden rooms in the dongen.
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## Puzzels
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What puzzels should the player solve?
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> Rouls About the world:
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> - The player CAN move SOME objects.
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> - The Player CAN attack monsters.
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> - The Player CAN attack SOME objects.
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> - The Player CAN push buttons.
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> - The Player CAN push SOME objects.
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> - The Player MUST complete the puzzel to move to the next room.
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> - The Player CAN move to a previous room AFTER completing the current room.
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# Rooms
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This is the plan for each room
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## Room 1
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Rules of the dongen
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- push the center button
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## Room 2
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- kill the monstor
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## Room 3
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- push the object to complet the pattern
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## Room 4
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- kill 3 monsters
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## Room 5
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- kill a monster and get the key
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**I dont know yet**
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## Room 6
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- Boss battel
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## Room 7
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- number puzzel
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## Room 8
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- Maze in a dark room.
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## Room 9
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- kill the gards
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## Room 10
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- Final Boss
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# Room Layout
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```
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#----MAP----#
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| S a 4>e B |
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| | ^ | | |
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| 1-2-3>d>9 |
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| v | | |
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| b 6-5>c | |
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| L7-8--# |
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#-----------#
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Key:
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[S] = start
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[B] = boss
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[1-9] = rooms
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[|, -] = paths
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[^,v,<,>] = secret paths
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[a - e] = secret rooms
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```
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src/drivers/i2c_screen.c
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src/drivers/i2c_screen.c
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src/drivers/i2c_screen.h
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src/drivers/i2c_screen.h
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src/main.c
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src/main.c
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