26 lines
303 B
C
26 lines
303 B
C
#include "engine.h"
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int GameInit(AuthUser *auth, User *user){
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// init tart
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return 0;
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}
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void GameRun(User* user) {
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// game logic
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// display render
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}
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void GameEnd() {
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// free objects
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}
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int GetInput(char* buffer){
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return 0;
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}
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int Render(char* outbuffer) {
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return 0;
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}
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