Files
skevity/source/server_source/game_client.c
2026-04-15 06:57:15 -07:00

157 lines
4.7 KiB
C

#include "game_client.h"
#include "transactions.h"
#include "../game_source/color.h"
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <sys/socket.h>
int Connect(game_server* gs) {
struct sockaddr_in game_serverAddr;
struct sockaddr_in server_serverAddr;
gs->game_info.port = 2223;
gs->game_info.ip = "192.168.254.74";
gs->server_info.port = 2224;
gs->server_info.ip = "192.168.254.74";
game_serverAddr.sin_family = AF_INET;
game_serverAddr.sin_port = htons(2223);
game_serverAddr.sin_family = AF_INET;
server_serverAddr.sin_port = htons(2223);
server_serverAddr.sin_addr.s_addr = INADDR_ANY;
server_serverAddr.sin_addr.s_addr = INADDR_ANY;
int blocking_mode = 1;
gs->game_info.socket = socket(AF_INET, SOCK_STREAM, 0);
gs->server_info.socket = socket(AF_INET, SOCK_STREAM, 0);
inet_pton(AF_INET, gs->game_info.ip, &game_serverAddr.sin_addr);
if(connect(gs->server_info.socket, (struct sockaddr*)&game_serverAddr, sizeof(game_serverAddr)) < 0) {
//ioctl(gs->server_info.socket, FIONBIO, &blocking_mode); // Shuld be 1
server_transaction st;
server_transaction rst;
memset(&st, 0, sizeof(server_transaction));
st.id = SERVER_T_SERVER_FLAG;
st.action = SERVER_T_CONNECT;
st.argsize = 0;
st.serverArg = 0;
SendServerTransaction(&st, gs->server_info.socket);
if(RecvServerTransaction(&rst, gs->server_info.socket)) {
printf("server transaction failed\n");
return -1;
}
if(rst.id == SERVER_T_SERVER_FLAG && rst.action == SERVER_T_CONNECT) {
memcpy(&gs->game_info.id, rst.serverArg, sizeof(int));
char* ip = malloc((rst.argsize - sizeof(int)) + 1);
strncpy(ip, rst.serverArg + sizeof(int), (rst.argsize - sizeof(int)) + 1);
ip[rst.argsize - sizeof(int)] = '\0';
printf("Connecting to server %s\n", ip);
inet_pton(AF_INET, ip, &game_serverAddr.sin_addr);
if(connect(gs->game_info.socket, (struct sockaddr*)&game_serverAddr, sizeof(game_serverAddr)) <= 0) {
printf("Could not connect to server \"%s\"\n", ip);
free(ip);
return -1;
}
free(ip);
color rcolor = {rand()%250, rand()%250, rand()%250};
user_transaction ut = {
.id = SERVER_T_USER_FLAG,
.action = SERVER_T_CONNECT,
.argsize = sizeof(color),
.userArg = &rcolor,
};
user_transaction rut = {0};
SendUserTransaction(&ut, gs->game_info.socket);
if(RecvUserTransaction(&rut, gs->game_info.socket)) {
printf("Could not get other users\n");
return -1;
}
if(rut.id == SERVER_T_GET_PLAYER_DATA && rut.action == SERVER_T_SET_PLAYER_ID) {
//player *players = malloc(rut.argsize/sizeof(player));
//memcpy(players, rut.userArg, rut.argsize);
FreeUserTransaction(&rut);
}
}
SendServerTransaction(&st, gs->server_info.socket);
if(RecvServerTransaction(&rst, gs->server_info.socket)) {
printf("server failed to get Player data");
}
return 0;
}
printf("ng\n");
return -1;
}
int Client_Send(game_server* gs,packet* packet) {
int sendPacketSize = sizeof(int) + sizeof(int) + packet->size;
unsigned char* buffer = malloc(sizeof(int) + sizeof(int) + packet->size);
memcpy(buffer, &packet->packetTpye, sizeof(int));
memcpy(buffer+sizeof(int), &packet->size, sizeof(int));
memcpy(buffer+sizeof(int)+sizeof(int), &packet->packet, packet->size);
write(gs->game_info.socket, buffer, sendPacketSize);
return 0;
}
int Client_Recive(game_server* gs, packet* packet) {
if(read(gs->game_info.socket, &packet->packetTpye, sizeof(int)) <= 0) {
return 0;
}
if(read(gs->game_info.socket, &packet->size, sizeof(int)) <= 0 ) {
return -1;
}
packet->packet = malloc(packet->size);
if(read(gs->game_info.socket, &packet->packet, packet->size) <= 0) {
free(packet->packet);
return -1;
}
return 1;
}
int Disconnect(game_server* gs) {
server_transaction st = {
.id = SERVER_T_SERVER_FLAG,
.action = SERVER_T_DISCONNECT,
.argsize = 0,
.serverArg = 0,
};
SendServerTransaction(&st, gs->server_info.socket);
close(gs->game_info.socket);
close(gs->server_info.socket);
return 0;
}