27 lines
426 B
C
27 lines
426 B
C
#ifndef ENTITY_Gun_H
|
|
#define ENTITY_Gun_H
|
|
#include "../entity.h"
|
|
#include "../world.h"
|
|
|
|
#define SHOOT_N 1
|
|
#define SHOOT_E 2
|
|
#define SHOOT_S 3
|
|
#define SHOOT_W 4
|
|
|
|
|
|
typedef struct {
|
|
int projectileId;
|
|
int direction;
|
|
int fuse;
|
|
int currentFuse;
|
|
int inpact;
|
|
} Gun;
|
|
|
|
entity* CreateGun(int direction,int bullet, world* w);
|
|
|
|
int GunUpdate(int, void*);
|
|
int GunInit(void*);
|
|
int GunFree(void*);
|
|
|
|
#endif // ENTITY_Gun_H
|