#ifndef ENGIN_H #define ENGIN_H typedef struct { const char* username; int userId; int runs; int hours; int currentServerId; } User; typedef struct { char username[256]; char password[256]; } AuthUser; int GameInit(AuthUser* auth, User* user); void GameRun(User* user); void GameEnd(); void SetInput(char* buffer); int GetInput(char* buffer); int Render(char* outbuffer); #endif // !ENGIN_H