#ifndef WORLD_H #define WORLD_H #define at(X,Y,w) ((Y) * w->size_x ) + (X) #include "cells.h" #include "entity.h" #include "entity_handler.h" typedef struct { cell* cell; entity* entityIds[1]; } well; typedef struct { int size_x; int size_y; int player_spawn_x; int player_spawn_y; long seed; int world_size; well *wells; well *prevWells; entity_list* ent_list; } world; int UpdateWorld(world*); int InitWorld(world*); int CreateWorld(world*, long seed); int AddEntity(world* w, entity* ent); int RemoveEntity(world* w, entity* ent); int GenerateWorld(world* w); #endif