#ifndef PLAYER_PACKET_H #define PLAYER_PACKET_H #include "../../server_source/game_client.h" #define MOVE_UP 1 #define MOVE_DOWN 2 #define MOVE_LEFT 3 #define MOVE_RIGHT 4 #define ATTACK_MELEE 11 #define ATTACK_WEAPON_1 12 #define ATTACK_WEAPON_2 13 #define ATTACK_WEAPON_3 14 typedef struct { }player_packet; int SendPlayerPacket(player_packet* pakcet, game_server* config); #endif