#include "entity_handler.h" #include "world.h" #include #include #include void EntityListInit(entity_list* list) { list->count = 0; for(int i = 0; i < 256; i++) { list->entities[i] = NULL; } clock_gettime(CLOCK_MONOTONIC, &list->start); } int EntityListUpdate(entity_list* list) { clock_gettime(CLOCK_MONOTONIC, &list->current); double elapsed = (list->current.tv_sec - list->start.tv_sec); elapsed += (list->current.tv_nsec - list->start.tv_nsec) / 1000000000.0; if(elapsed > 0.125/4) { for(int i = 0; i < 256; i++) { if(list->entities[i] != NULL) { printf("running index %d\n", i); list->entities[i]->callback.update(0,list->entities[i]); } } clock_gettime(CLOCK_MONOTONIC, &list->start); } return 0; }