#include "Centery.h" #include "entity_utils.h" int CreateCentery(int tear, int classification) { return 0; } int ServerUpdate(void * ent) { entity* e = (entity*)ent; centery* cen = (centery*)e->userdata; if( return 0; } int ClientUpdate(int action, void * centery) { return 0; } int Init(void * ent){ return 0; } int Free(void* ent) { return 0; }