#ifndef SERVER_H #define SERVER_H #include "transactions.h" #include typedef struct { int sock; int userId; } s_game_client; typedef struct { s_game_client clients[4]; int number_of_clients; int sock; struct timespec current_time; } s_game_server; int start_server(s_game_server* s); int accept_client(s_game_server* s); int server_update(s_game_server* gs); int get_player_data(s_game_server* s, int client); #endif // !SERVER_H