#ifndef CAMMERA_H #define CAMMERA_H #include "tile.h" #include "world.h" #include typedef struct { int pos_x; int pos_y; int size_x; int size_y; int tileCount; char x; tile* frame; world* w; tart_window* tw; } cammera; int CammeraInit(cammera* c, int sx, int sy, int px, int py, world* w, tart_window* tw); int CammeraRender(cammera*c); void CammeraFree(cammera* c); #endif // !CAMMERA_H