#ifndef PLAYER_PACKET_H #define PLAYER_PACKET_H #include "../color.h" #define MOVE_UP 1 #define MOVE_DOWN 2 #define MOVE_LEFT 3 #define MOVE_RIGHT 4 #define ATTACK_LEFT 5 #define ATTACK_RIGHT 6 #define ATTACK_UP 7 #define ATTACK_DOWN 8 #define ATTACK_MELEE 11 #define ATTACK_WEAPON_1 12 #define ATTACK_WEAPON_2 13 #define ATTACK_WEAPON_3 14 typedef struct { int holding; int class; int health; int ac; int str; int wis; int intel; int dex; char name[32]; color c; }player_data; #endif