there is now a player character and the world renders using a cammera
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@@ -0,0 +1,50 @@
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#include "transactions.h"
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/socket.h>
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#define PORT 2223
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#define IP_ADDRESS "127.0.0.1"
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int CreateTransaction(action *act) {
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int bufferSize = sizeof(int)*3 + act->argsize;
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//unsigned char* buffer = malloc(bufferSize);
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//buffer[0] = act->id;
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//buffer[sizeof(int)*1] = act->action;
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//buffer[sizeof(int)*2] = act->argsize;
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//memcpy(&buffer[sizeof(int)*3], act->userArg, act->argsize);
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//free(buffer);
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return 0;
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}
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int GetTransaction(action *act) {
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int id;
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int action;
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int argsize;
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void* data;
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act->id = id;
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act->action = action;
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act->argsize = argsize;
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act->userArg = data;
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return 0;
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}
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int ProssesTransaction(action *act) {
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return 0;
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}
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