there is now a player character and the world renders using a cammera
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@@ -1,11 +1,14 @@
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#ifndef SERVER_H
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#define SERVER_H
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typedef struct {
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int port;
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int id;
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} server_info;
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#include "transactions.h"
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typedef struct {
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} client;
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typedef struct {
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} client_manager;
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int start_server();
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server_info start_server();
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#endif // !SERVER_H
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