there is now a player character and the world renders using a cammera
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
#include "server.h"
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/socket.h>
|
||||
|
||||
int start_server() {
|
||||
struct sockaddr_in server;
|
||||
int serverSock;
|
||||
|
||||
serverSock = socket(AF_INET, SOCK_STREAM, 0);
|
||||
|
||||
server.sin_family = AF_INET;
|
||||
server.sin_port = htons(2223);
|
||||
server.sin_addr.s_addr = INADDR_ANY;
|
||||
|
||||
if(bind(serverSock, (struct sockaddr*)&serverSock, sizeof(server)) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
listen(serverSock, 4);
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user