there is now a player character and the world renders using a cammera
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@@ -1,8 +1,9 @@
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#ifndef TILE_H
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#define TILE_H
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#include "color.h"
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#include "tart.h"
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typedef struct {
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char simble;
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t_char simble;
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color forground;
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color background;
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} tile;
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