there is now a player character and the world renders using a cammera
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8
source/game_source/player/player_packet.c
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8
source/game_source/player/player_packet.c
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#include "player_packet.h"
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int SendPlayerPacket(player_packet *pakcet, game_server *config) {
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return 0;
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}
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25
source/game_source/player/player_packet.h
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25
source/game_source/player/player_packet.h
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#ifndef PLAYER_PACKET_H
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#define PLAYER_PACKET_H
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#include "../../server_source/game_client.h"
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#define MOVE_UP 1
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#define MOVE_DOWN 2
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#define MOVE_LEFT 3
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#define MOVE_RIGHT 4
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#define ATTACK_MELEE 11
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#define ATTACK_WEAPON_1 12
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#define ATTACK_WEAPON_2 13
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#define ATTACK_WEAPON_3 14
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typedef struct {
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}player_packet;
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int SendPlayerPacket(player_packet* pakcet, game_server* config);
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#endif
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