there is now a player character and the world renders using a cammera

This commit is contained in:
2026-04-09 13:11:55 -07:00
parent 09c310cb4a
commit af639e62c3
47 changed files with 1737 additions and 83 deletions

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@@ -0,0 +1,8 @@
#include "player_packet.h"
int SendPlayerPacket(player_packet *pakcet, game_server *config) {
return 0;
}

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@@ -0,0 +1,25 @@
#ifndef PLAYER_PACKET_H
#define PLAYER_PACKET_H
#include "../../server_source/game_client.h"
#define MOVE_UP 1
#define MOVE_DOWN 2
#define MOVE_LEFT 3
#define MOVE_RIGHT 4
#define ATTACK_MELEE 11
#define ATTACK_WEAPON_1 12
#define ATTACK_WEAPON_2 13
#define ATTACK_WEAPON_3 14
typedef struct {
}player_packet;
int SendPlayerPacket(player_packet* pakcet, game_server* config);
#endif