there is now a player character and the world renders using a cammera
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13
source/game_source/game_server.h
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13
source/game_source/game_server.h
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#include "player/player_packet.h"
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#ifndef GAME_SERVER_H
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typedef struct {
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const char* ip;
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int port;
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unsigned int sessionId;
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}game_server_config;
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int ConnectToGameServer(game_server_config* config);
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#define GAME_SERVER_H
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#endif
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