there is now a player character and the world renders using a cammera
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@@ -0,0 +1,30 @@
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#include "entity_handler.h"
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#include "world.h"
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#include <bits/time.h>
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#include <time.h>
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#include <stdio.h>
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void EntityListInit(entity_list* list) {
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list->count = 0;
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for(int i = 0; i < 256; i++) {
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list->entities[i] = NULL;
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}
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clock_gettime(CLOCK_MONOTONIC, &list->start);
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}
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int EntityListUpdate(entity_list* list) {
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clock_gettime(CLOCK_MONOTONIC, &list->current);
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double elapsed = (list->current.tv_sec - list->start.tv_sec);
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elapsed += (list->current.tv_nsec - list->start.tv_nsec) / 1000000000.0;
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if(elapsed > 0.125/4) {
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for(int i = 0; i < 256; i++) {
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if(list->entities[i] != NULL) {
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printf("running index %d\n", i);
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list->entities[i]->callback.update(0,list->entities[i]);
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}
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}
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clock_gettime(CLOCK_MONOTONIC, &list->start);
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}
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return 0;
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}
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