adding multiplayer

This commit is contained in:
2026-04-15 06:57:15 -07:00
parent af639e62c3
commit 3a91db6321
32 changed files with 938 additions and 174 deletions

View File

@@ -9,12 +9,14 @@
* =============================================================================
* */
#ifndef TRANSACTIONS_H
#define TRANSACTIONS_H
#define ENTITY_ACTION_MOVE_UP 1
#define ENTITY_ACTION_MOVE_DOWN 2
#define ENTITY_ACTION_MOVE_LEFT 3
#define ENTITY_ACTION_MOVE_RIGHT 4
#define ENTITY_ACTION_MOVE 1
#define SERVER_PACKET 1
#define USER_PACKET 2
#define RELAY_PACKET 3
#define ADMIN_PACKET 4
typedef struct {
int packetTpye, size;
@@ -24,13 +26,49 @@ typedef struct {
typedef struct {
int id;
int action;
int userId;
int entityId;
int argsize;
void* userArg;
}action;
}user_transaction;
int CreateTransaction(action* act);
int GetTransaction(action* act);
int ProssesTransaction(action* act);
#define SERVER_T_CONNECT 0b0001
#define SERVER_T_DISCONNECT 0b0010
#define SERVER_T_RECONNECT 0b0011
#define SERVER_T_RELAY 0b0100
#define SERVER_T_KICK 0b0101
#define SERVER_T_REQUEST 0b0110
#define SERVER_T_USER_FLAG 0b00010000
#define SERVER_T_ADMIN_FLAG 0b00100000
#define SERVER_T_SERVER_FLAG 0b01000000
#define SERVER_T_RELAY_FLAG 0b10000000
#define SERVER_T_GET_PLAYER_DATA 1
#define SERVER_T_SET_PLAYER_ID 2
typedef struct {
int id;
int action;
int userId;
unsigned int ipaddress;
int argsize;
void* serverArg;
}server_transaction;
int GetTransaction(user_transaction* tract);
int ProssesTransaction(user_transaction* tract);
int SendServerTransaction(server_transaction* tract, int serverFD);
int SendUserTransaction(user_transaction* tract, int serverFD);
int RecvServerTransaction(server_transaction* tract, int serverFD);
int RecvUserTransaction(user_transaction* tract, int serverFD);
void FreeUserTransaction(user_transaction* ut);
void FreeServerTransaction(server_transaction* st);
#define TRANSACTIONS_H
#endif