adding multiplayer
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@@ -34,12 +34,13 @@ typedef struct {
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entity_callbacks callback;
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entity_transaction ta;
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unsigned char cleanup;
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int server;
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} entity;
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entity* CreateEntity(const char* name, const char* description);
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int EntityAddCallbacks(entity* e, entity_callbacks cb);
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int EntitySetUserdat(entity* e, void* userdata);
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int EntityMove(entity* e, vec2 pos);
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int EntityMove(entity* e, vec2* pos);
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// Gets
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const char* GetEntityDescription(entity* e);
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