adding multiplayer
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11
source/game_source/entities/Player_e.h
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11
source/game_source/entities/Player_e.h
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#ifndef PLAYER_E_H
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#define PLAYER_E_H
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#include "../entity.h"
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#include "../world.h"
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#include "../player/player_data.h"
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entity* CreatePlayerEntity(player_data pd, int serverfd, world* w);
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#endif
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