adding multiplayer

This commit is contained in:
2026-04-15 06:57:15 -07:00
parent af639e62c3
commit 3a91db6321
32 changed files with 938 additions and 174 deletions

View File

@@ -0,0 +1,105 @@
#include <stdlib.h>
#include "Player_e.h"
#include <string.h>
#include <stdio.h>
#include "../../server_source/transactions.h"
#define PlayerMove 1
int PlayerEUpdate(int action, void* data) {
entity* e = (entity*)data;
player_data* p= (player_data*)e->data;
world* w = e->world;
vec2 moveTo = e->position;
int goodMove;
user_transaction pos_ut;
memset(&pos_ut, 0, sizeof(pos_ut));
printf("getting transaction\n");
//printf("Has Connection\n");
//printf("cli sock %d, entity sock ,\n", e->server->socket);
if(e->server > 0) {
if(RecvUserTransaction(&pos_ut, e->server)) {
printf("Centery NG\n");
}else {
memcpy(&moveTo, pos_ut.userArg,sizeof(vec2));
printf("size of post_ut %d\n", pos_ut.argsize);
printf("move to %d,%d\n", moveTo.x,moveTo.y);
}
}
if(!EntityMove(e, &moveTo)) {
// st_move = (user_transaction){
// .userArg = &mv,
// .action = PlayerMove,
// .id = SERVER_T_USER_FLAG,
// .argsize = sizeof(mv),
//};
//w->wells[at(mv.x, mv.y, w)].cell = SetCell(6);
}
return 0;
}
int PlayerEFree(void* data) {
return 0;
}
int PlayerEInit(void* data) {
return 0;
}
entity* CreatePlayerEntity(player_data pd, int serverfd,world* w) {
entity* ent = malloc(sizeof(entity));
player_data* p= malloc(sizeof(player_data));
*p = (player_data){
.holding = pd.holding,
.class = pd.class,
.health = pd.health,
.ac = pd.ac,
.str = pd.str,
.wis = pd.wis,
.dex = pd.dex,
};
*ent = (entity){
.id = 30,
.name = "Testing",
.description = "This is a player",
.tile = {
.simble = '@',
.background = {0,0,0},
.forground = {0x5f,0x3f,0x10},
},
.position = (vec2){5,5},
.data = p,
.world = w,
.callback = {
.init = PlayerEInit,
.update = PlayerEUpdate,
.free = PlayerEFree,
},
.cleanup = 0,
};
return ent;
}