adding multiplayer
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13
source/game_source/entities/Player_c.h
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13
source/game_source/entities/Player_c.h
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#ifndef PLAYER_C_H
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#define PLAYER_C_H
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#include "../entity.h"
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#include "../../client_source/client.h"
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#include "../world.h"
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#include "../player/player_data.h"
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entity* CreatePlayerCharecter(player_data pd, client* cli ,world* w);
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#endif
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