adding multiplayer
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@@ -1,6 +1,8 @@
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#include "Centery.h"
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#include "../../server_source/transactions.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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int CenteryInit(void* self) {
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entity* ent = self;
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@@ -13,8 +15,42 @@ int CenteryUpdate(int arg, void* self) {
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entity* e = self;
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world* w = e->world;
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centery* cen = e->data;
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vec2 moveTo = {0,0};
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vec2 moveTo = e->position;
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int goodMove;
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user_transaction pos_ut;
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memset(&pos_ut, 0, sizeof(pos_ut));
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printf("getting transaction\n");
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//printf("Has Connection\n");
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//printf("cli sock %d, entity sock ,\n", e->server->socket);
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if(cen->cli->server.game_info.socket > 0) {
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if(RecvUserTransaction(&pos_ut, e->server)) {
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printf("Centery NG\n");
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}else {
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memcpy(&moveTo, pos_ut.userArg,sizeof(vec2));
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printf("size of post_ut %d\n", pos_ut.argsize);
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printf("move to %d,%d\n", moveTo.x,moveTo.y);
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}
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}
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if(!EntityMove(e, &moveTo)) {
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// st_move = (user_transaction){
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// .userArg = &mv,
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// .action = PlayerMove,
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// .id = SERVER_T_USER_FLAG,
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// .argsize = sizeof(mv),
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//};
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//w->wells[at(mv.x, mv.y, w)].cell = SetCell(6);
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}
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//do{
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// goodMove = EntityMove(e,(vec2){e->position.x+ 0, e-> position.y + 1});
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// if(goodMove == 1) {
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@@ -64,7 +100,7 @@ int CenteryUpdate(int arg, void* self) {
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printf("name of entity %s\n",e->name);
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//printf("name of entity %s\n",e->name);
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return 0;
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}
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@@ -78,7 +114,7 @@ int CenteryFree(void* self) {
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entity* CreateCentery(int tear, int classification, world* w) {
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entity* CreateCentery(int tear, client* cli, world* w) {
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entity* ent = (entity*)malloc(sizeof(entity));
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centery* cen = (centery*)malloc(sizeof(centery));
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@@ -94,6 +130,7 @@ entity* CreateCentery(int tear, int classification, world* w) {
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.str = 3,
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.wis = 3,
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.dex = 3,
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.cli = cli,
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};
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*ent = (entity){
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@@ -103,7 +140,7 @@ entity* CreateCentery(int tear, int classification, world* w) {
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.tile = {
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.simble = 'C',
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.background = {0,0,0},
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.forground = {0x3f,0x5f,0x10},
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.forground = {0xff,0x10,0x10},
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},
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.position = (vec2){5,5},
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.data = cen,
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