diff --git a/.obsidian/app.json b/.obsidian/app.json index 6abe4c1..c691708 100644 --- a/.obsidian/app.json +++ b/.obsidian/app.json @@ -1,3 +1,4 @@ { - "alwaysUpdateLinks": true + "alwaysUpdateLinks": true, + "showLineNumber": false } \ No newline at end of file diff --git a/.obsidian/appearance.json b/.obsidian/appearance.json index 28cc13d..0d61841 100644 --- a/.obsidian/appearance.json +++ b/.obsidian/appearance.json @@ -1,3 +1,4 @@ { - "cssTheme": "80s Neon" + "cssTheme": "Fancy-a-Story", + "accentColor": "#c34b4b" } \ No newline at end of file diff --git a/.obsidian/graph.json b/.obsidian/graph.json index 1aee0cb..ec2bde0 100644 --- a/.obsidian/graph.json +++ b/.obsidian/graph.json @@ -50,16 +50,16 @@ } } ], - "collapse-display": true, + "collapse-display": false, "showArrow": true, - "textFadeMultiplier": 0, - "nodeSizeMultiplier": 1.06979166666667, - "lineSizeMultiplier": 1.14635416666667, - "collapse-forces": true, - "centerStrength": 0.518713248970312, - "repelStrength": 10, - "linkStrength": 1, - "linkDistance": 250, - "scale": 1.051989505508633, + "textFadeMultiplier": -3, + "nodeSizeMultiplier": 1.68229166666667, + "lineSizeMultiplier": 1.2484375, + "collapse-forces": false, + "centerStrength": 0.473958333333333, + "repelStrength": 16.5625, + "linkStrength": 0.765625, + "linkDistance": 111, + "scale": 0.24357397184011303, "close": false } \ No newline at end of file diff --git a/.obsidian/workspace.json b/.obsidian/workspace.json index 6b41fce..8f95c7f 100644 --- a/.obsidian/workspace.json +++ b/.obsidian/workspace.json @@ -6,11 +6,24 @@ { "id": "a2e73b8379647125", "type": "tabs", - "dimension": 52.76268115942029, "children": [ { "id": "91007689af7b9978", "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "Melee Weapons.md", + "mode": "source", + "source": false + }, + "icon": "lucide-file", + "title": "Melee Weapons" + } + }, + { + "id": "b65b193561bf3f03", + "type": "leaf", "state": { "type": "markdown", "state": { @@ -22,28 +35,8 @@ "title": "Golden Age" } } - ] - }, - { - "id": "6058875cf5bb762a", - "type": "tabs", - "dimension": 47.23731884057971, - "children": [ - { - "id": "f9461dc7140b5f9b", - "type": "leaf", - "state": { - "type": "markdown", - "state": { - "file": "Items.md", - "mode": "source", - "source": false - }, - "icon": "lucide-file", - "title": "Items" - } - } - ] + ], + "currentTab": 1 } ], "direction": "vertical" @@ -188,16 +181,26 @@ "bases:Create new base": false } }, - "active": "91007689af7b9978", + "active": "b65b193561bf3f03", "lastOpenFiles": [ - "Enhancements Systems.md", - "Items.md", - "World.md", - "Table of Contents.md", "Golden Age.md", - "Character Systems.md", "Systems.md", + "Items.md", + "Weapons/Weapon Systems.md", + "Ranged Weapons.md", + "Melee Weapons.md", + "Weapons/Weapons.md", + "Character Systems.md", "Attributes.md", - "New World.md" + "Terms.md", + "Weapons/Weapon Item List.md", + "Untitled 1.md", + "Enhancements", + "Untitled.md", + "Weapons", + "Table of Contents.md", + "Enhancements/Enhancements Systems.md", + "New World.md", + "World.md" ] } \ No newline at end of file diff --git a/Enhancements Systems.md b/Enhancements Systems.md deleted file mode 100644 index 50aab84..0000000 --- a/Enhancements Systems.md +++ /dev/null @@ -1,27 +0,0 @@ -#System -In the [[Golden Age]] there ware enhancements that one could add to ones body that would augment and enhance what one could do. With this you could increase your physical ability or you could augment how you would be able to interact with certain tech. All of this is allowed with the enhancements. - -# The Enhancement System - -> # note -> With the enhancement system there are are intresting things that we can do with this. This could vary from just giving the play better perception or go as far as adding new abilities to the player. - -## Psychotic Meteor -This is how much will it take to use an Enhancement. Each Enhancement has a Psy value determent how much Psy it take to use the player has *20* points to delegate to different Enhancements. If the player uses more then the 20 points that is delegated to them they must role a WIS check. - -| Over Stimulent | Wis Check | -| :------------: | :---------------------------------------------: | -| 1-5 | 5+ | -| 6-10 | 12+ | -| 11-20 | 18+ | -| 21+ | 20+
add one for
every additional
point | -## Activation -Every Enhancement Needs a activation. An activation is when a player is activating a Enhancement. There is a WIS check for an activation. On a **Success**, the player gets to use the Enhancement. On a **Failure**, the player is stunned for a duration of time depending on how hard the Enhancement is to activate. - -| Chalang | WIS Check | -| :-------- | :-------- | -| Passive | 0+ | -| Easy | 5+ | -| Medium | 10+ | -| Hard | 15+ | -| Imposible | 20+ | diff --git a/Items.md b/Items.md index df3c221..b02fc8d 100644 --- a/Items.md +++ b/Items.md @@ -4,8 +4,9 @@ This is the list of items that will be in New World. - [[Weapon Systems]] - [[Weapon Attributes]] - [[Melee Weapons]] - - [[Fire Arms]] - - [[Golden Age]] + - [[Ranged Weapons]] + - [[Melee Golden Age Weapons]] + - [[Ranged Golden Age Weapons]] - [[Food]] - [[Food Systems]] - [[Animal]] diff --git a/Systems.md b/Systems.md index e63f4fc..da56579 100644 --- a/Systems.md +++ b/Systems.md @@ -1,6 +1,6 @@ #TableOfContents - [[Character Systems]] -- [[Weapon System]] +- [[Weapon Systems]] - [[Food Systems]] - [[Drink Systems]] - [[Movement System]]